Special Moves
- Added Elemental Hitsparks for Special Attacks
- Terek Ground Punch - Lowered
- Terek Air Punch - New Fire VFX
- David Air Punch - New Lightning VFX
- Hakeem Air Punch - New Shine VFX
- Hakeem Ground Kick - New Shine VFX
- Hakeem Air Kick - New Shine VFX
- Ekon New Special - Ground Punch - Red Fire Blast
- Ekon - Ground Kick - New Red Fire VFX
- Angelina Ground Punch - Slows Opponents
- Angelina Ground Kick - New Ice VFX
- Alina New Special Ground Kick - Rising Flash Kick
- Alina Air Kick - New Water VFX
- Nadia New Special - Air Punch - Magic Blade
- Nadia New Special - Ground Kick - Flash Kick Magic Blade
- Nadia Air Kick - New Magic VFX
Gameplay Updates
- Air Combos Refactored - 2 Punches, 2 Kicks
- Sprint Ground Punch - Dash Punch
- Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick
- Sprint Air Punch - Hammer
- Sprint Air Kick - Dive Kick / High Kick / Falling Kick
- Sprint/Dash controls swapped
- When Camera Zoomed Out, Furthest Character Teleports Closer
- Dynamic Culling System
Gameplay Fixes
- Subway VS Level Train Hitbox added
- Level Hitboxes Refactored
- Special Slowdown Timing
- Character Select - Now Adds Unique CPU Character
- Enemy AI - If no Meter, perform melee attack
- Enemy AI - fixed dropping Rocket Launcher after first attack
- Terek now loads with Combat Idle Animation
- Fixed Infinite Loop Crash if CPU Wins Versus Match
Changed files in this update