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Update notes via Steam Community

Special Moves

  • Added Elemental Hitsparks for Special Attacks

  • Terek Ground Punch - Lowered

  • Terek Air Punch - New Fire VFX

  • David Air Punch - New Lightning VFX

  • Hakeem Air Punch - New Shine VFX

  • Hakeem Ground Kick - New Shine VFX

  • Hakeem Air Kick - New Shine VFX

  • Ekon New Special - Ground Punch - Red Fire Blast

  • Ekon - Ground Kick - New Red Fire VFX

  • Angelina Ground Punch - Slows Opponents

  • Angelina Ground Kick - New Ice VFX

  • Alina New Special Ground Kick - Rising Flash Kick

  • Alina Air Kick - New Water VFX

  • Nadia New Special - Air Punch - Magic Blade

  • Nadia New Special - Ground Kick - Flash Kick Magic Blade

  • Nadia Air Kick - New Magic VFX

Gameplay Updates

  • Air Combos Refactored - 2 Punches, 2 Kicks

  • Sprint Ground Punch - Dash Punch

  • Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick

  • Sprint Air Punch - Hammer

  • Sprint Air Kick - Dive Kick / High Kick / Falling Kick

  • Sprint/Dash controls swapped

  • When Camera Zoomed Out, Furthest Character Teleports Closer

  • Dynamic Culling System

Gameplay Fixes

  • Subway VS Level Train Hitbox added

  • Level Hitboxes Refactored

  • Special Slowdown Timing

  • Character Select - Now Adds Unique CPU Character

  • Enemy AI - If no Meter, perform melee attack

  • Enemy AI - fixed dropping Rocket Launcher after first attack

  • Terek now loads with Combat Idle Animation

  • Fixed Infinite Loop Crash if CPU Wins Versus Match

Windows Depot 2853811
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