Special Moves
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Added Elemental Hitsparks for Special Attacks
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Terek Ground Punch - Lowered
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Terek Air Punch - New Fire VFX
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David Air Punch - New Lightning VFX
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Hakeem Air Punch - New Shine VFX
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Hakeem Ground Kick - New Shine VFX
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Hakeem Air Kick - New Shine VFX
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Ekon New Special - Ground Punch - Red Fire Blast
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Ekon - Ground Kick - New Red Fire VFX
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Angelina Ground Punch - Slows Opponents
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Angelina Ground Kick - New Ice VFX
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Alina New Special Ground Kick - Rising Flash Kick
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Alina Air Kick - New Water VFX
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Nadia New Special - Air Punch - Magic Blade
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Nadia New Special - Ground Kick - Flash Kick Magic Blade
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Nadia Air Kick - New Magic VFX
Gameplay Updates
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Air Combos Refactored - 2 Punches, 2 Kicks
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Sprint Ground Punch - Dash Punch
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Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick
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Sprint Air Punch - Hammer
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Sprint Air Kick - Dive Kick / High Kick / Falling Kick
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Sprint/Dash controls swapped
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When Camera Zoomed Out, Furthest Character Teleports Closer
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Dynamic Culling System
Gameplay Fixes
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Subway VS Level Train Hitbox added
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Level Hitboxes Refactored
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Special Slowdown Timing
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Character Select - Now Adds Unique CPU Character
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Enemy AI - If no Meter, perform melee attack
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Enemy AI - fixed dropping Rocket Launcher after first attack
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Terek now loads with Combat Idle Animation
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Fixed Infinite Loop Crash if CPU Wins Versus Match
Changed files in this update