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Update notes via Steam Community

Special Moves

  • Added Elemental Hitsparks for Special Attacks
  • Terek Ground Punch - Lowered
  • Terek Air Punch - New Fire VFX
  • David Air Punch - New Lightning VFX
  • Hakeem Air Punch - New Shine VFX
  • Hakeem Ground Kick - New Shine VFX
  • Hakeem Air Kick - New Shine VFX
  • Ekon New Special - Ground Punch - Red Fire Blast
  • Ekon - Ground Kick - New Red Fire VFX
  • Angelina Ground Punch - Slows Opponents
  • Angelina Ground Kick - New Ice VFX
  • Alina New Special Ground Kick - Rising Flash Kick
  • Alina Air Kick - New Water VFX
  • Nadia New Special - Air Punch - Magic Blade
  • Nadia New Special - Ground Kick - Flash Kick Magic Blade
  • Nadia Air Kick - New Magic VFX


Gameplay Updates

  • Air Combos Refactored - 2 Punches, 2 Kicks
  • Sprint Ground Punch - Dash Punch
  • Sprint Ground Kick - Flying Kick / Double Kick / Barrel Roll Kick
  • Sprint Air Punch - Hammer
  • Sprint Air Kick - Dive Kick / High Kick / Falling Kick
  • Sprint/Dash controls swapped
  • When Camera Zoomed Out, Furthest Character Teleports Closer
  • Dynamic Culling System


Gameplay Fixes

  • Subway VS Level Train Hitbox added
  • Level Hitboxes Refactored
  • Special Slowdown Timing
  • Character Select - Now Adds Unique CPU Character
  • Enemy AI - If no Meter, perform melee attack
  • Enemy AI - fixed dropping Rocket Launcher after first attack
  • Terek now loads with Combat Idle Animation
  • Fixed Infinite Loop Crash if CPU Wins Versus Match

Windows Depot 2853811
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