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Update notes via Steam Community
Heyo, we are back from the dead! While it might have looked like we've taken a break, we've done the exact opposite of it - all our semester submissions piled up at once. However, not only are they over now, but since many of them were for this very game, we have a lot to share and show, and this is just a small part of that!

But before we get into this...
We will be exhibiting at Gamescom in Cologne this year! That's right, we have a spot at the Indie Arena Booth from August 21st until August 25th thanks to the Hessen Foundation!
You can read about it in a (German) interview here: https://www.feelslikehessen.de/blog/haunted-arcade

And in addition to that... we will also be exhibiting at the GermanDevDays on August 7th and August 8th. Feel free to come visit our booth if you are around Frankfurt at that time! :D

Headlines:
  • Watergun: At a certain part throughout the story, if you go to Shopkeep the Shopkeeper, who is usually located at the shop, you unlock the watergun. With it, you can shoot all the dirty Arcade Machines standing around the hall and clean them bit by bit! Feel free to try it out :)
  • Power: There is a mysterious new Powerbox in the Arcade Hall. Rumors have it that if the Ghost gets too huffy, he will just cut the power entirely and stop you from playing any more games. However, maybe Shopkeep can help you with that?
  • Arcade Machines: While we're not quite ready to release the 4 new Arcade Games to the public yet, you can already spot the Machines in the hall - they are just locked for now! (Maybe some dedicated programmers could also figure out a way to unlock them and play an in-development alpha version?)


Quality of Life:
  • Drama Llama Animation: When beating the boss of this game, there is a new animation of the Ghost getting defeated.
  • A ton of Arcade machines have new, overhauled textures and designs!
  • The credits now apprropriately show the new team members and their departments!


There are way too many bugfixes to count, and I am sure I am forgetting some quality of life changes as well, but that's alright! ... I tell myself.

Also, promise we have not forgotten about the bug list, and the passionate bug collectors that have formed for this game! We hear you and we will fix anything when we find the time between all the new features and organizational issues!

Okay, that's it for now, hope you have fun with the game!
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