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Update notes via Steam Community
This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon!

GAMEPLAY

  • Removed province reset penalty from hard difficulty
  • Updated V-Tonic to apply to both characters if both are alive when it's collected
  • Adjusted pillbox pig bullet fire position
  • Made boss pillars react better
  • Added brief pause when hit on easy mode and removed pitch-shifting the music because it keeps messing up
  • Improved conveyor belts
  • Improved baton pass prompt by bumping next character if they're too low
  • Improvement to camera clamping & lerping
  • Fixed slow camera lerps
  • Slightly slowed swim speed so that currents can't be swam through
  • Sliding horizontal velocity improvement
  • Made doors bring both players to exit point
  • Increased vulnerability volume for pillbox pigs
  • Added off-screen indicator to bomber pig


ART

  • Added more skins for platforms
  • Added skins to crumbling block hazards
  • Added skins to moving platforms
  • Updated some unfinished tile sprites
  • Reduced saturation on town background
  • Raised town background
  • Improved harbor background (still WIP)
  • Updated no-fall platforms to have a visually distinct top


UI

  • Updated tutorial sign sickle & hammer images
  • Improved run and jump tutorial signs
  • Improved manifesto scaling and render order
  • Updated to show "BONUS" instead of "BATTLEFIELD" for last province


LEVELS

  • Updated boneyard and bog of eternal stench slightly
  • Lots of level tweaks and improvements
  • Fixed ending assembly tiles in world 4


EDITOR

  • Improved selecting skins in editor
  • Improved level editor zooming to factor in cursor position
  • Removed unused Cave background
  • Removed ability to change speed on Wind and Conveyor Belt
  • Fixed editor handles left on when rats or smart bombs are used as projectiles while playing in editor


FIXES

  • Fixed emblem not fully powering up both characters
  • Fixed bug Saws and Moving Platforms would not reset their paths
  • Fixed Skins
  • Fixed wind bug
  • Fixed bug where launch hits would pause the game like damage hits
  • Fixed boss column damage bug
  • Fixed scaling for some prompt objects and editor cursor
  • Fixed off-screen indicator
  • Fixed character select inactive bug during game over
  • Fixed navigation on thanks for playing panel
  • Fixed run particle stopping when attacking
  • Fixed map path problem near future machine level
  • Fixed getting stuck in jump animation
  • Fixed soldier pigs not turning off parachute when they die
  • Fixed world map bug where player characters would not start on last played level
  • Fixed bug where game select became non-interactive after deleting a save game
  • Fixed quitting from in-level
  • Fixed file deletion bug
  • Fixed bug where player could break weapon HUD
  • Fixed bug where camera would jerk after mansion siege scene


OTHER

  • Better text processing from language files
  • There are probably other changes that we missed calling out here!
Windows 64-bit Super Marxist Twins Content Depot 1446371
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Windows 32-bit Depot 1446372
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