This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon!
GAMEPLAY
- Removed province reset penalty from hard difficulty
- Updated V-Tonic to apply to both characters if both are alive when it's collected
- Adjusted pillbox pig bullet fire position
- Made boss pillars react better
- Added brief pause when hit on easy mode and removed pitch-shifting the music because it keeps messing up
- Improved conveyor belts
- Improved baton pass prompt by bumping next character if they're too low
- Improvement to camera clamping & lerping
- Fixed slow camera lerps
- Slightly slowed swim speed so that currents can't be swam through
- Sliding horizontal velocity improvement
- Made doors bring both players to exit point
- Increased vulnerability volume for pillbox pigs
- Added off-screen indicator to bomber pig
ART
- Added more skins for platforms
- Added skins to crumbling block hazards
- Added skins to moving platforms
- Updated some unfinished tile sprites
- Reduced saturation on town background
- Raised town background
- Improved harbor background (still WIP)
- Updated no-fall platforms to have a visually distinct top
UI
- Updated tutorial sign sickle & hammer images
- Improved run and jump tutorial signs
- Improved manifesto scaling and render order
- Updated to show "BONUS" instead of "BATTLEFIELD" for last province
LEVELS
- Updated boneyard and bog of eternal stench slightly
- Lots of level tweaks and improvements
- Fixed ending assembly tiles in world 4
EDITOR
- Improved selecting skins in editor
- Improved level editor zooming to factor in cursor position
- Removed unused Cave background
- Removed ability to change speed on Wind and Conveyor Belt
- Fixed editor handles left on when rats or smart bombs are used as projectiles while playing in editor
FIXES
- Fixed emblem not fully powering up both characters
- Fixed bug Saws and Moving Platforms would not reset their paths
- Fixed Skins
- Fixed wind bug
- Fixed bug where launch hits would pause the game like damage hits
- Fixed boss column damage bug
- Fixed scaling for some prompt objects and editor cursor
- Fixed off-screen indicator
- Fixed character select inactive bug during game over
- Fixed navigation on thanks for playing panel
- Fixed run particle stopping when attacking
- Fixed map path problem near future machine level
- Fixed getting stuck in jump animation
- Fixed soldier pigs not turning off parachute when they die
- Fixed world map bug where player characters would not start on last played level
- Fixed bug where game select became non-interactive after deleting a save game
- Fixed quitting from in-level
- Fixed file deletion bug
- Fixed bug where player could break weapon HUD
- Fixed bug where camera would jerk after mansion siege scene
OTHER
- Better text processing from language files
- There are probably other changes that we missed calling out here!
Changed files in this update