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Update notes via Steam Community

This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon!

GAMEPLAY

  • Removed province reset penalty from hard difficulty

  • Updated V-Tonic to apply to both characters if both are alive when it's collected

  • Adjusted pillbox pig bullet fire position

  • Made boss pillars react better

  • Added brief pause when hit on easy mode and removed pitch-shifting the music because it keeps messing up

  • Improved conveyor belts

  • Improved baton pass prompt by bumping next character if they're too low

  • Improvement to camera clamping & lerping

  • Fixed slow camera lerps

  • Slightly slowed swim speed so that currents can't be swam through

  • Sliding horizontal velocity improvement

  • Made doors bring both players to exit point

  • Increased vulnerability volume for pillbox pigs

  • Added off-screen indicator to bomber pig

ART

  • Added more skins for platforms

  • Added skins to crumbling block hazards

  • Added skins to moving platforms

  • Updated some unfinished tile sprites

  • Reduced saturation on town background

  • Raised town background

  • Improved harbor background (still WIP)

  • Updated no-fall platforms to have a visually distinct top

UI

  • Updated tutorial sign sickle & hammer images

  • Improved run and jump tutorial signs

  • Improved manifesto scaling and render order

  • Updated to show "BONUS" instead of "BATTLEFIELD" for last province

LEVELS

  • Updated boneyard and bog of eternal stench slightly

  • Lots of level tweaks and improvements

  • Fixed ending assembly tiles in world 4

EDITOR

  • Improved selecting skins in editor

  • Improved level editor zooming to factor in cursor position

  • Removed unused Cave background

  • Removed ability to change speed on Wind and Conveyor Belt

  • Fixed editor handles left on when rats or smart bombs are used as projectiles while playing in editor

FIXES

  • Fixed emblem not fully powering up both characters

  • Fixed bug Saws and Moving Platforms would not reset their paths

  • Fixed Skins

  • Fixed wind bug

  • Fixed bug where launch hits would pause the game like damage hits

  • Fixed boss column damage bug

  • Fixed scaling for some prompt objects and editor cursor

  • Fixed off-screen indicator

  • Fixed character select inactive bug during game over

  • Fixed navigation on thanks for playing panel

  • Fixed run particle stopping when attacking

  • Fixed map path problem near future machine level

  • Fixed getting stuck in jump animation

  • Fixed soldier pigs not turning off parachute when they die

  • Fixed world map bug where player characters would not start on last played level

  • Fixed bug where game select became non-interactive after deleting a save game

  • Fixed quitting from in-level

  • Fixed file deletion bug

  • Fixed bug where player could break weapon HUD

  • Fixed bug where camera would jerk after mansion siege scene

OTHER

  • Better text processing from language files

  • There are probably other changes that we missed calling out here!

Windows 64-bit Super Marxist Twins Content Depot 1446371
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Windows 32-bit Depot 1446372
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