This time around there are a multitude of gameplay tweaks and bug fixes. There is also a LOT MORE work behind the scenes on platform ports as well as a bunch of work on the as-yet un-announced bosses. Stay tuned for info about those fellers soon!
GAMEPLAY
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Removed province reset penalty from hard difficulty
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Updated V-Tonic to apply to both characters if both are alive when it's collected
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Adjusted pillbox pig bullet fire position
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Made boss pillars react better
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Added brief pause when hit on easy mode and removed pitch-shifting the music because it keeps messing up
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Improved conveyor belts
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Improved baton pass prompt by bumping next character if they're too low
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Improvement to camera clamping & lerping
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Fixed slow camera lerps
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Slightly slowed swim speed so that currents can't be swam through
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Sliding horizontal velocity improvement
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Made doors bring both players to exit point
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Increased vulnerability volume for pillbox pigs
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Added off-screen indicator to bomber pig
ART
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Added more skins for platforms
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Added skins to crumbling block hazards
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Added skins to moving platforms
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Updated some unfinished tile sprites
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Reduced saturation on town background
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Raised town background
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Improved harbor background (still WIP)
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Updated no-fall platforms to have a visually distinct top
UI
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Updated tutorial sign sickle & hammer images
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Improved run and jump tutorial signs
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Improved manifesto scaling and render order
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Updated to show "BONUS" instead of "BATTLEFIELD" for last province
LEVELS
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Updated boneyard and bog of eternal stench slightly
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Lots of level tweaks and improvements
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Fixed ending assembly tiles in world 4
EDITOR
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Improved selecting skins in editor
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Improved level editor zooming to factor in cursor position
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Removed unused Cave background
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Removed ability to change speed on Wind and Conveyor Belt
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Fixed editor handles left on when rats or smart bombs are used as projectiles while playing in editor
FIXES
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Fixed emblem not fully powering up both characters
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Fixed bug Saws and Moving Platforms would not reset their paths
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Fixed Skins
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Fixed wind bug
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Fixed bug where launch hits would pause the game like damage hits
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Fixed boss column damage bug
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Fixed scaling for some prompt objects and editor cursor
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Fixed off-screen indicator
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Fixed character select inactive bug during game over
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Fixed navigation on thanks for playing panel
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Fixed run particle stopping when attacking
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Fixed map path problem near future machine level
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Fixed getting stuck in jump animation
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Fixed soldier pigs not turning off parachute when they die
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Fixed world map bug where player characters would not start on last played level
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Fixed bug where game select became non-interactive after deleting a save game
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Fixed quitting from in-level
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Fixed file deletion bug
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Fixed bug where player could break weapon HUD
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Fixed bug where camera would jerk after mansion siege scene
OTHER
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Better text processing from language files
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There are probably other changes that we missed calling out here!
Changed files in this update