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Update notes via Steam Community
ADDED
  • New AI behaviour: Retreat and defend. When the AI (nation) is considering itself losing the war (turn income of all the enemies > 1.3x the turn income of the AI + its allies), and when it is locally (3 tiles radius) outnumbered by the enemy, it will retreat and look for good defensive positions.

  • Auto files checker for the mods menu (will refresh the UI automatically when mods are changed outside of the game, like a manual delete or dragging in/out things).

CHANGED
  • AI ships target behaviour. They will now ignore empty enemy harbours instead of staying around like a swarm of flies on a dog shit. :)

  • AI artillery / bombers / ships will try to prioritize shelling/bombing victory points first, even if it means doing less damage (if the unit on the VP has its entrenchment > 0). They (arty and light bombers) will also check the presence of allies in the direct vicinity of the VP to evaluate if they should shell it or if they should attack nearby units. Meaning, if force targeting a VP is not gonna be of any help since no friendlies can attack it anyway, it will do regular attack logic.

  • Refined risk/reward attack logic for AI planes.

  • Faction joined upon war declared for players having the same ideology. A Fascist country being declared war upon another Fascist country will now join its own faction instead of joining the Allies (Ex: Japan vs Thailand or Germany vs Spain).

  • Units added to the reserve through events will now have a turn production of 0 automatically (ready to deploy right away).

  • Renamed the 'Finite Manpower' setting into 'Realistic Manpower'.

  • Updated Tutorial scenario.

  • Tutorial scenario leaderboard entries have been reset entirely (scenario was changed enough that it would require a reset of the steam leaderboard).

FIXED
  • Notification text when a player is being transferred a tile would show 'No Translation'.

  • Custom Weather inputfields reacting oddly in the map editor.

  • Steam leaderboards/stats were no longer working (no more uploads). Big shoutout to @DarthPorscheman without whom I'd never have noticed it was no longer working.

  • Real Time multiplayer units HP not synced.

  • Android / iOS bugs only.

macOS English Dépôt : Operation Citadel MacOS Depot 1240631
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Windows English Dépôt : Operation Citadel Windows Depot 1240632
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Linux English Operation Citadel Depot : Linux Depot 1240634
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