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Update notes via Steam Community

Alright, here it is! This is the first part of CPW's first major update. It focuses on adding many new moves, individual movesets featuring a move selection in CAW mode, springboard flying attacks and a set of new entrance themes.

This sets two big milestones for CPW: First, and most importantly, not all wrestlers share the same moves anymore but they can have their individual moveset. Sure, the selection is still sparse compared to other games, but slowly we'll be getting there. This is by far not the last update adding new moves! Second, all stock wrestlers now have their individual entrance themes, some possibly sharing them with their future teammates.

The springboard flying attacks are a neat new gameplay feature that should really add upon the madness. Your flying attacks are now available to be performed from the top rope to the outside or from the second rope to the inside (backward).

The full changelog follows below.

Additions
  • Back Grapple: Added counter to back grapple of own.

  • Back Grapple: Added new moves.

    • Atomic Drop

    • Back Breaker

    • Electric Chair Drop

    • Electric Chair Facebuster

    • Reverse DDT

    • Russian Leg Sweep

    • Side Slam

  • CAW: Added a move selection menu for editing the wrestler's moveset.

    • Includes a preview.

    • There's an option to copy an entire moveset from another wrestler.

    • Only moveset entries where there's actually a choice right now can be edited. More moveset entries will become editable in the future as more moves are added to the game.

    • Wrestlers created before this update will simply default to the original moveset.

  • CAW: Added new themes.

    • Absolute

    • Drunk On Junk

    • Going For A Walk

    • In The House

    • One Leg Man

    • Party With Molly

    • Punishment

    • Renegades

    • Sacré Bleu

    • Sweet Love

    • The Pain Will Thrive

    • Tropical Island of Relevancy

  • Flying Moves: Added new flying moves.

    • 450 Splash (against laying opponents)

    • Coffin Drop (backwards)

    • Shooting Star Press (against laying opponents)

  • Front Grapple: Added new moves.

    • Alabama Slam (with Canadian Destroyer counter)

    • Chokeslam (with Elbow Strike counter)

    • Falcon Arrow (with Knee Strike counter, also counterable as if entering a Suplex)

    • Fallaway Slam (counterable as if entering a Body Slam)

    • Falling Powerslam (counterable as if entering a Body Slam)

    • Front Facebuster (counterable as if entering a Standing Headscissors for a Powerbomb)

    • Piledriver (counterable as if entering a Standing Headscissors for a Powerbomb)

    • Powerbomb Throw (counterable like Powerbomb)

    • Powerslam (counterable as if entering a Body Slam)

  • Ground Moves: Added new moves.

    • Catapult

    • Wishbone Legsplitter

  • Lock-Up: Added new moves.

    • Fireman Carry

    • Snapmare

  • Roll: Added the ability to roll out of the way when laying on the ground.

    • Hold Block (LT on gamepads, C on keyboards) while moving left stick (W A S D on keyboards) into any direction.

    • The success chance depends on how long the wrestler has already been laying. If an attempt fails, it can be attempted again by moving the left stick back to the middle and trying again. If fully rested, success is guaranteed.

    • Rolling requires energy and is not available if the wrestler is fully fatigued.

    • When laying supine, the wrestler rolls over in the corresponding direction to an all-fours position.

    • When laying prone, the wrestler rolls over in the corresponding direction to a sitting.

  • Running Moves: Added new moves.

    • Cannonball

    • Front Dropkick

    • Pump Kick

  • Springboard: Added rope springboard attacks.

    • When running towards ropes, tap Climb (Y on gamepads, Q on keyboards) in time to leap onto the top or middle rope, depending on where you targeted opponent is located at.

    • From there, you can perform any of your flying moves.

    • After a very short time frame, the wrestler will jump automatically.

    • The distance from which a wrestler can jump onto the top rope depends on their weight, speed and current condition.

    • Springboarding consumes energy and may be botched.

  • Strikes: Added new moves.

    • Fingerpoke of Doom

    • Giant Headbutt

    • Roundhouse Kick

    • Superkick

  • Tutorial: Added a lesson on springboard attacks.

Changes
  • AI: Increased chance of using heavy strikes against dizzy opponents when over-the-top rope eliminations are in effect.

  • Corner: Wrestlers receiving repeated weak strikes will now collapse into a sitting position rather than simply ragdoll.

  • Counters: Irrelevant / misleading counter feedback is now suppressed: "Perfect" is no longer displayed if the counter fails, and negative feedback is no longer displayed if the counter succeeds anyway.

  • Flying Moves: Reduced the number of different flying moves any wrestler knows for each specific scenario (standing opponent, grounded opponent, backward) to two.

    • The choice is done by leaving the analog stick in the middle or moving it into any direction (W A S D on keyboards). It no longer matters which direction is chosen.
  • Input: In favor of springboarding, tapping Climb when running towards will no longer cause the wrestler to slide into or out of the ring. It is now exclusively done by holding the button.

  • Irish Whip: Countering an Irish Whip will now reverse it into an Irish Whip of own rather than blocking it. This may be made optional in the future.

  • Mounting: Drastically reduced the damage and momentum exchange happening during mounted strikes.

  • Roster: Changed entrance themes for some stock wrestlers.

  • Roster: Changed movesets of stock wrestlers.

  • Running Moves: Reduced the number of different runing moves any wrestler knows for each specific scenario (standing or grounded opponent) to two.

    • The choice is done by tapping either Strike (X on gamepads, SPACE on keyboards) or Grapple (A on gamepads, E on keyboards). It no longer matters whether the buttons are tapped or held.
Fixes
  • AI: Fixed AI not interrupting pinfall and submission attempts in first fall matches.

  • Match: Fixed match never ending in case a human player takes over control of a wrestler while entering the match.

  • Moves: Fixed wrestlers rotating back to their original facing after perfoming a Body Press Throw.

Windows 64-bit Depot 1521101
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