We're aiming for reducing the need for fast traveling by making FPS gameplay in open areas more tight.
+ more simple inventory UI rework WIP (some functions like decapitation aren't available yet)
+ fanning shooting - activates just by shooting fast
+ cant fast travel on map if zone is captured
+ changes in story bits and pacing
+ you can loot dead animals now
+ juicy sound when you're falling
+ new shootouts situations
+ spawn bears at nights
+ owls
+ baby
+ card game pt 0.1 - core loop of card game in style of Final Fantasy 9, without collectable cards yet. you can find it in main menu options
Owls, Baby, UI rework, Tight Content
Update notes via Steam Community
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