We're aiming for reducing the need for fast traveling by making FPS gameplay in open areas more tight.
- more simple inventory UI rework WIP (some functions like decapitation aren't available yet)
- fanning shooting - activates just by shooting fast
- cant fast travel on map if zone is captured
- changes in story bits and pacing
- you can loot dead animals now
- juicy sound when you're falling
- new shootouts situations
- spawn bears at nights
- owls
- baby
- card game pt 0.1 - core loop of card game in style of Final Fantasy 9, without collectable cards yet. you can find it in main menu options
Changed files in this update