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Update notes via Steam Community

We're aiming for reducing the need for fast traveling by making FPS gameplay in open areas more tight.

  • more simple inventory UI rework WIP (some functions like decapitation aren't available yet)
  • fanning shooting - activates just by shooting fast
  • cant fast travel on map if zone is captured
  • changes in story bits and pacing
  • you can loot dead animals now
  • juicy sound when you're falling
  • new shootouts situations
  • spawn bears at nights
  • owls
  • baby
  • card game pt 0.1 - core loop of card game in style of Final Fantasy 9, without collectable cards yet. you can find it in main menu options
  • Loading history…
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