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Update notes via Steam Community
Dear players,
Let us introduce you to the update 2.1.1.2 changelog and all the features it adds, fixes and updates:

Added
  • Opening the Knowledge Tab on the last selected entry
  • Ambience sounds at the Oxbow market: Crowd
  • Sounds for a few quest NPC animations
  • New sounds for NPCs working in orchards

Fixed
  • Items causing crashes and freezes for clients in some cases
  • NPC affection being moved to host on save load if console players were clients
  • Certain achievements only unlocking for host: "A helping hand", "Let's break a stick!", "Village Manager", "I will pay next month, I swear" and all village development related achievements
  • Skipping the childbirth cutscene sometimes skipping the child naming UI
  • After loading the game, mount's carry weight might be lower than it should if the player has taken talent that increases that carry weight
  • Child's affection dropping when father doesn't give his child a gift or doesn't talk with it every season
  • Razer Chroma not being properly initialized when starting game
  • Clients not hiding tools when using workbenches
  • Interaction with fields and orchards not working if a player is on a mount
  • Some interactions and radial menus not ending properly upon entering ragdoll
  • Character not being able to move after entering ragdoll when selecting the number of items to craft
  • People demand changes made by client, not always saving
  • The intensity arrows in the building management window are now permanently visible but semi-transparent. Players can click them to activate the intensity change mode.
  • Players being able to interact with an occupied chest if holding a building hammer
  • Items not floating
  • Character not being able to jump or crouch if a player goes to sleep while crouched
  • Player automatically getting up from ragdoll when drunk
  • Inputs not working if a controller was disconnected during gameplay
  • NPCs playing push animations too often
  • Client ragdoll when falling off a mount
  • Possible fix for "sliding" NPCs
  • NPCs choosing long paths over the potentially better ones in some places

Updated
  • Removed foliage growing from under rocks
  • Elric's behaviour
  • Higher price: Salted Fish Meat, Meat with Gravy, Pies, Tarts, Breads, Juices, Mead, Beers, Wooden Dishes, Clay Dishes Flower Vases, Coif, Cap, Wooden Wheel, Daub, Iron Ore, Salt, Firewood, Roach, Pike
  • Lower price: Potage, Stew, Porridge with Apple, Porridge with Berries, Vegetable Soup, Hood
  • Higher productivity: Workshop II (Wooden Vial, Clay Cup), Workshop III (Wine Bottle)
  • Lower productivity: Well, Hunting Lodge I (Leather), Hunting Lodge II, Workshop I, Workshop II, Workshop III (Mead Bottle)
  • More experience gained: Waterskin with Water, Leather, Salted Meat, Animal Feed, Flour (Barn), Simple Torch
  • Less experience gained: Meat, Bucket, Wooden dishes, Torch, Hand Lantern, Wicker baskets, Wooden Wheel, Flower Vases, Clay dishes
  • Lower weight: Wheat Grain
  • Double-clicking on the map now changes the position of the marker instead of removing it
  • Replaced winter key arts with summer ones for consoles and gamepass PC
  • Optimized items
  • Optimized furniture for clients

Kind regards
Render Cube and Toplitz teams

Medieval Dynasty Content Depot 1129581
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