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Update notes via Steam Community
Patch notes of Steam update #165, released on July 27th, 2024:

Maps

  • FoF Fistful
    • Fixed screen fading to black for some players

NPCs

  • Fixed HL2 Fast Headcrabs using wrong model

Weapons

  • Fixed Rear Gas grenades changing sides when damaged in Shidden game mode (for real)

User Interface

  • Fixed duplicate team change message
  • Updated admin activity notifications

Effects

  • Fixed the far Z clip plane turning black regardless of the current fog color when using RTT shadows
  • Fixed missing effects when hitting mud

Miscellaneous

  • Fixed client crash on attempt to join a server with resized players (regression since patch 164)
  • Fixed velocity of HL1 grenades dropping significantly when not in water (regression since patch 164)
  • Fixed area portals not opening correctly (regression since patch 164)
  • Stability fixes related to area portals (regression since patch 117)
  • Fixed lightmapped surfaces not updating when dynamic lights change their pattern (regression since patch 164)
  • Fixed lightmapped materials not loading $baseTexture2, $detail, and $envmap textures (regression since patch 164)
  • Surfaces visualized with r_drawclipbrushes convar will now be drawn fully textured
  • Fixed areas where point_camera entities are at not being added to the player's PVS

SDK tools

  • Xwad
    • Implemented support for Quake 1 sprites, TYP_PALETTE and TYP_QFONT WAD entries
    • Implemented special handling of gfx.wad and Quake 1 skies
    • Removed hard max texture resolution limits

JBEP3 Client Content Depot 869481
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Linux JBEP3 Client Binaries - Linux Depot 869482
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Windows JBEP3 Client Binaries - Windows Depot 869484
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