Patch notes of Steam update #165, released on July 27th, 2024:
Maps
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FoF Fistful
- Fixed screen fading to black for some players
NPCs
- Fixed HL2 Fast Headcrabs using wrong model
Weapons
- Fixed Rear Gas grenades changing sides when damaged in Shidden game mode (for real)
User Interface
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Fixed duplicate team change message
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Updated admin activity notifications
Effects
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Fixed the far Z clip plane turning black regardless of the current fog color when using RTT shadows
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Fixed missing effects when hitting mud
Miscellaneous
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Fixed client crash on attempt to join a server with resized players (regression since patch 164)
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Fixed velocity of HL1 grenades dropping significantly when not in water (regression since patch 164)
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Fixed area portals not opening correctly (regression since patch 164)
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Stability fixes related to area portals (regression since patch 117)
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Fixed lightmapped surfaces not updating when dynamic lights change their pattern (regression since patch 164)
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Fixed lightmapped materials not loading $baseTexture2, $detail, and $envmap textures (regression since patch 164)
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Surfaces visualized with _rdrawclipbrushes convar will now be drawn fully textured
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Fixed areas where _pointcamera entities are at not being added to the player's PVS
SDK tools
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Xwad
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Implemented support for Quake 1 sprites, _TYPPALETTE and _TYPQFONT WAD entries
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Implemented special handling of gfx.wad and Quake 1 skies
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Removed hard max texture resolution limits
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Changed files in this update