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Update notes via Steam Community
USC:CF v1.00.3a, build 240726

NEW

  • Added a "Free aim mode" option on starting a new game in any game mode
    • It converts *most* STAR and SWEEP pattern ranged weapon attacks to FREE pattern attacks
    • The 2.5X close-burst bonus is still AVAILABLE
    • PASSTHROUGH attacks (Sniper rifle: Pinpoint strike, Laser Scorcher: Line scorch, Flamethrower: Line ignite) will still aim in STAR pattern
    • The setting will persist through that playthrough (i.e. stored in the save) and you can't change it, like you can't change Difficulty
    • The setting doesn't incur any "penalties" for using it outside the fact that the original game difficulty is not balanced around it

  • Added a button to sort units by assigned squad (if applicable) on the Campaign roster panel


OPTIMIZATION

  • Further optimizations to the audio engine


FIXES

  • Fixed a critical bug in the Campaign where some spaceship special missions were not generated and booted back to the main menu, blocking progression with that mission
  • Fixed a critical bug in the Campaign where the first phase of spaceship special missions wrongly required a "datadisk" to be extracted; the fix is retroactive, you can continue such a mission
  • Fixed a bug where you could assign unspent Skill Points indefinitely in Campaign mode if you had an item selected in the inventory while doing so
  • Fixed a bug where you weren't able to put turrets in ammo slots contrary to the tooltip
  • Fixed some environmental objects (a few pipes in particular) being indestructible and/or fully blocking the path
  • Fixed inconsistent buying/crafting of the Painkillers item in Campaign
  • Various minor UI fixes
  • Various minor fixes to Hungarian localization
Windows 64-bit Depot 1574872
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