Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Respawn loadouts 2.0 🔫
◦ Loadouts are now more systematic and you can see in their description what you get
◦ T2 weapons came back, but with extra premium cost



Cooking 2.0 first pass 🐔
◦ You will be soon able to open the Coltrane restaurant of your dreams!
◦ Three tiers of cooking stations with corresponding yummy recipes
◦ More food effect coming soon





Selling crafting products 💰
◦ You can now make credits by being a artisan and selling the results of your work
◦ This is more profitable than just selling resources

Weapon durability 2.0 🛠️
◦ All weapons now have the right durability, some of them have critical changes
◦ Expect T1 modded weapon to break very fast

Primitive weapons 🪝
◦ Changed harpoon and slingshot ammo to primitive
◦ Harpoon is now default blueprint
◦ Buffed slingshot
◦ Femur damage fixed

T2 Knife nerf 🔪
◦ T2 speed boost is nerfed
◦ We are working on making knives a special tool to stop the "swing spam"

Other changes
◦ Pipes are temporally removed from game till (if) we find for them the right fun factor in combat ecosystem
◦ Randomized research is now more expensive and takes far longer
◦ Pistol ammo now uses petrochemicals
◦ Hacked keycard cheaper
◦ Base upkeep cheaper
◦ Repair cost for all items balanced and consistent with its crafting cost

Windows 64-bit Depot 2437391
  • Loading history…
Windows 64-bitDLC 2994610 Depot 2437393
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link