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Update notes via Steam Community
Finally finished all the magic spells. I'll definitely balance them more and add better effects, etc. Also added an end cut-scene to Chapter 3, lots of new script commands, new status effect, and a couple minor tweaks and bug fixes. Just gotta do one more patch to add new baddies and I can start on the Ch.4 story.

There are about 60 spells total. Here's a video showing a few spells, including Control Weather, Call Lightning, Mycanoid Colony, and Chilling Orb.


https://www.youtube.com/watch?v=dG6GRD5YNVo


Complete list of changes:

-Added cutscene to Ch.3 ending.
-Finally finished magic gemcrack scripts (62 spells total).
-New effect objects, sprites, and sounds: lightning, cold, thermo, shells.
-New parameter for "objMove" command: "random" (choose one of 8 random directions).
-New script commands: "objNameAdj" and "objNameAdjDelete" to add/remove adjectives to object names.
-New status effect: Doomed ("the Welting Doom", a nearly-incurable, contagious disease).
-Birds and rats now deal 2 melee damage (for when player possesses them with magic).
-Fixed bug where gameover wasn't called if player was exploded with 40+ damage.
-Game no longer auto-pauses when mobiles start to flee from party.
-First Patron Stories map now lets you choose your first weapon.
-Potions of Recharge now only restore 80 Meta (not full).
-Updated Builder's Manual.
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