Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This update brings clouds, dynamic time of day, buddy lasing, radio and ILS frequencies, Up Front Controllers, some new AI units, white phosphor NVGs, native Open XR runtime compatibility, and various bugfixes.

Full changelog below:

v1.10.0f45

General

  • Added OpenXR runtime support
  • Updated Unity to v2020.3.48f1
  • Fixed hand position in Oculus mode
  • Added weather (clouds, rain, fog)
  • Added dynamic time of day
  • Added optional weather/time settings for missions with optional environments
  • Added ILS frequencies to runways (viewed in comms page)
  • Disabled auto-ILS when requesting landing via comms
  • Changed Nav map target altitude to numpad input
  • Changed Alt warning settings to numpad input in AV-42, FA-26, T-55
  • Added antialiasing setting to main game settings
  • Changed ILS glideslope to 3 at airbases and 3.5 on carrier (was 4 before)
  • Clouds prevent or reduce detection from visual/IR sensors
  • Added grain to NVG effect
  • Added white phosphor option for NVGs in game video settings
  • Updated afterburner effects
  • Added formation lights to 42, 26, 55
  • Enabled recoil force for all guns (previously only AH-94 had recoil)
  • Changed F/A-26B, T-55, AV-42C interior lights to red
  • Fixed: missiles ignored collisions for too long after launch (1 second), allowing them to be fired through obstacles
  • Added "homeplate" and "vector to base" voice recognition lines to request RTB directions from AWACS
  • Removed an unnecessary second raycast when checking for radar occlusion
  • Fixed: Anti-ship missiles wouldn't dive to target when it is very close to the coast
  • Fixed: Anti-ship radar had issues detecting ships with compound colliders (such as Allied Carrier)
  • Fixed: Radar detection could be occluded by sub-units attached to the target
  • Fixed: AV-42 and F-45 didn't vertically land in intro scene
  • Fixed some interior audio glitches in AV-42, F/A-26, F-45
  • Fixed: S-Cam TGT mode could find a nearby hostile through terrain
  • Fixed: S-Cam looks away from impact in Chase MSSL mode when laser guided missile is seeking a laser code

Equipment

  • Added laser codes for laser guided weapons (buddy lasing)
  • Added ability to fire AGM-114, AGM-145, GBU-12, GBU-53 in LOAL mode when a seeker code is defined
  • Fixed HSI To/From indicator behavior
  • Added icon to TGP page and HUD when a Seeker code buddy laser is detected in TGP field of view
  • Added options for MANUAL, LOW, HIGH loft options for LOAL AGMs
  • Decreased steering delay on AGM-145 to help it loft sooner off the rail

Multiplayer

  • Added FREQ (frequency) radio setting
  • Changed carrier LSO to transmit on a frequency
  • Added LSO and ILS freqs to LSO display
  • Added ILS freqs to ATC/Airboss displays
  • Handled "RPC_MuvsDmg" error
  • Fixed: soldiers didn't have running animations for clients
  • Fixed: TGP marker laser could be visible in spectator mode
  • Fixed: net client crashed when attempting to join EF-24 as EWO when a previously detected SL-MRM was destroyed before joining
  • Fixed net crash caused by equips being jettisoned while a vehicle is despawning
  • Fixed: Unlocking a target when in boresight mode could cause net routine crash in multicrew
  • Fixed: Landed AI pilots would sometimes appear to bounce up and down for clients
  • Fixed: Soldiers wouldn't load into AI passenger bays properly for clients
  • Fixed: certain ground units would appear to move in place looping after dying for clients
  • Fixed: EF-24 EWO and T-55 copilot didn't see updated GPS targets when moving a target up/down
  • Fixed: Invincible soldiers didn't reset properly when player AV-42 carrying them dies

Units

  • Tweaked/added soldier animations
  • Added allied IFC, APC units (Model by Browning)
  • Added enemy IFV, APC units
  • APC variants can carry passenger soldiers
  • Added logistics trucks
  • Fixed: AI pilots would try to go around if they bounce on carrier landing, even while hooked to a cable
  • Fixed: one factory smokestack remained "hot" after destruction
  • Fixed: Enemy carrier deflectors didn't have colliders
  • Fixed: sea units didn't go cold in TGP after being destroyed
  • Mine boat's mines detonate after destruction
  • Fixed: altered movement speed didn't quickload properly
  • Fixed: ground unit groups didn't resume movement properly after quickload
  • Fixed: MQ-31, Manta UCAV, ASF-30, and GAV-25 didn't have IR laser markers
  • Updated DMS Cruiser missile launcher models
  • Fixed: Allied EW radar was missing colliders
  • Fixed: ASF-58 didn't have a hitbox in the nose section
  • Fixed: T-55 AI's TGP didn't work properly
  • Fixed: Allied IRMD Launcher wouldn't fire
  • Added some missing colliders in DMS cruiser and Drone Carrier
  • Fixed: AI planes could fall through deck after landing on Allied Carrier
  • Fixed quickload issues with AI VTOL taking off
  • Fixed quickload issues with AI VTOL waiting for passengers
  • Fixed: ground unit group action was overridden by unload rally point
  • Fixed error when APC or AV-42 unloads a ground unit with no rally point or unit group
  • Improved AI pilot nav path following
  • Fixed soldier gun model
  • Fixed: Soldiers could try to board a dead AV-42
  • Fixed issue with ASF-30 landing
  • Fixed issue with T-55 AI landing when vehicle weight is low
  • Fixed issue with AI pilots improperly handling bouncing and becoming airborne after landing

Mission Editor

  • Added event actions for Soldier units to laser designate targets
  • Added event actions for AI pilots to laser designate targets
  • Added ability to change ILS frequencies in mission editor
  • Added ability to set carrier LSO's radio frequency
  • Added ground unit event actions to move to an arbitrary point
  • Added custom time of day option
  • Added date, and map location settings
  • Added Preview Time and Weather options to info bar
  • Added event action to transition to a different time of day
  • Added event to change the time of day speed
  • Fixed: File->Open doesn't reload from disk
  • Added File->Revert button to discard changes and reload from disk
  • Added hotkeys for New and Move point in path editor
  • Added "Any Near Point" conditional for unit groups and lists (arbitrary point)
  • Fixed: conditional editor connector lines stopped rendering when center of canvas was out of view
  • Fixed: Units preloaded into vehicles (AV-42, APC) wouldn't synchronize spawning with that vehicle is not spawned immediately
  • Speed up livery editor loading workshop liveries by not redownloading unless requested
  • Fixed: Steam Workshop button didn't work in livery browser
  • Fixed: Livery list didn't refresh when new liveries were downloaded from workshop with in-game browser
  • Added sorting options for scenario/campaign lists (filename/recently created/recently modified)

Map Editor

  • Added Edit->Environment window with cloud height settings and weather/time preview
  • Added map latitude/longitude values in Map Info window
  • Fixed: Saving a new map before the preview refreshes would not apply the Min/Max height settings

F/A-26B

  • Added Up Front Controller numeric input
  • Added ILS frequency indicator
  • Added laser code input to TGP

AV-42C

  • Updated cockpit
  • Added Speed AP
  • Added Up Front Controller numeric input
  • Added Instruments MFD page
  • Fixed: marking jettison disarms equips
  • Added E-bracket to HUD
  • Added OLS to HUD
  • Fixed APU gauge lighting
  • Fixed: 5th digit was truncated from vertical velocity on HUD

F-45A

  • Added radio frequencies tab on top left of MFD
  • Added numeric input popup
  • Added HSI page
  • Added speed autopilot
  • Changed autopilot inputs to numpad
  • Added laser code input to EOTS
  • Fixed ADI heading tape

AH-94

  • Added data entry to UFD
  • Fixed: Rear torque dial and front APU dial didn't illuminate with instrument lighting on
  • Slightly reduced M230 dispersion
  • Increased GAU-94 dispersion
  • Added BGM-71E TOW anti-tank missile
  • Added BGM-71H TOW bunker buster missile

T-55

  • Added Up Front Controller numeric input
  • Added ILS frequency indicator
  • Fixed: marking jettison disarms equips
  • Fixed: going back from a subpage didn't work in MFD mirror mode
  • Fixed interaction zone of rear CATO trim switch

EF-24

  • Added numeric input popup
  • Fixed: mp3 player buttons didn't make click sound
  • Fixed: Pilot could radar lock any target on TSD when EWO had Radar SOI
  • Fixed: extra blue arrows remained on NAV page when switching MALD from one path to another with less waypoints
  • Fixed: Radar would lock/unlock rapidly when boresight locking a target at the edge of the radar FOV
  • Fixed speed autopilot tooltips
  • Fixed tooltip for Set Standby Freq. button
Windows VTOL VR Content Depot 667971
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link