Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This build has not been seen in a public branch.
Update notes via Steam Community

This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although please be aware they have slower load times and worse performance than normal builds due to the extra logging they contain!

Balance Changes:
  • Accuracy values for all aliens has been reduced by roughly 10% overall, and enemy Accuracy modifiers have been reduced to 0.8x on Recruit difficulty (from 0.85x), and increased to 1.3x on Commander (from 1.2x). Overall, this means enemies have roughly the same Accuracy on Commander difficulty, roughly 10% less Accuracy on Soldier and Veteran, and 15%-20% less Accuracy on Recruit difficulty.

  • Wraith Accuracy has been reduced by a little more than the other aliens, as their base Accuracy was very high.

  • Secton Psionic Triangulation ability now grants +30 Accuracy when active (previously +50).

  • Automed Module now heals +5HP a turn (previously +10HP). It is therefore still excellent for healing Bleeding Wounds, but it does not make Medikits completely redundant.

  • Cleaner Accelerated Rifle is no longer slightly more accurate than the human equivalent.

  • One Cyberdrone has been removed from the early Psyon terror sites / retaliation missions (so you now face 1 Cyberdrone on Recruit / Soldier, 2 on Veteran, and 3 on Commander.

Bugfixes:
  • Fixed a bug where certain mechanical units would not disappear correctly when killed (most frequently enemy Sentry Guns in the Cleaner Base).

  • Fixed a bug where the Combat Shield would sometimes not disappear visually when destroyed. 

  • Fixed the Servitor playing a human injury sound.

  • Fixed the Servitor's body not disappearing when destroyed.

  • Fixed an issue where tooltips would spawn more quickly than they should in some situations (which could be quite annoying).

  • Fixed interceptor evasive roll travelling further than intended if time was set to pass at 2x speed.

  • Fixed a UI issue where it was possible to unintentionally transfer soldiers back to their own base.

  • Fixed a bug where you could sometimes be unable to rotate the camera after loading a save.

  • Fixed an issue on one of the Dockyard maps where there were some missing concrete walls on the water edge tiles.


Help Us Improve The Game!

Thank you so much for your continued support of Xenonauts 2! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.

Changed depots in internal branch

View more data in app history for build 15137886
Xenonauts 2 Content Depot 538031
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link