Main Branch 1.0.73323 Release 2024-07-24
Headline Changes
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Performance and memory optimizations
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Civilian units can no longer defend cities
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Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
Design
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Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
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Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
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Temporarily set Game of the Week to use the No Events setting
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Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
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Cohorts now requires Manor instead of Land Consolidation
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Land units can no longer stun units on water tiles
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Stunned units now keep their Zone of Control
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Removed attack penalty for Tactician leader general
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Inland Sea map script no longer has desert and mountains at the top and bottom of the map
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Tweaks to eligible events for Minimal Event Level and No Events
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Kush Scouts with a Schemer leader are no longer invisible when building Forts
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Starting leaders now have more protection against dying in the first 20 turns (up from 10)
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Caravans no longer exist in 1v1 duels or games with one nation
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Truce with a tribe no longer costs legitimacy in some cases
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Caravans can enter Anarchy-owned tiles
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Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
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Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)
Programming
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AI no longer builds other projects in border cities if it can build walls
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AI now buys resources for unit upgrades
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AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
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AI improvements to handle worker blockades
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AI performance optimizations
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Many memory optimizations
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Mods can now have custom event art
UI
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Updated localization text
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No Events toggle moved to Event Level dropdown
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Improved road visibility on minimum terrain detail
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Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
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General name is a now a link on the unit selection panel
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Adjusted spacing in unit tooltip bonus table
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Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
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Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
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Added organized tribal unit concept and indication on unit tooltip
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Added notification icon for Occurrences (Era of Peace, Civil War etc)
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Laws screen now potentially scrollable (affects mods that add laws)
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Units can now be selected through world UI elements (Harvested icon, text from overlays)
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Attack preview tooltip prioritized over other world UI tooltips
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Improved handling of grammatical gender
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Tech cards display now updated when science stockpile changes
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Tile yield overlay now shows negative yield values (but does not include consumption)
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Moved All Characters list to the right side of character filters.
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Character list now sorts by family, with head at top and then by age
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Family and Religion heads now have their background highlighted in the character list
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Available DLC section added to menu
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Active DLC now shown in game parameters
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Added divider for CTRL-selection helptext for agent/governor button on city widget
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Simplified MP setup screen and added Advanced Options button
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Added games completed to Hall of Fame achievements page. Games won now shows games actually won
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Enhancements to coloring on recommended improvement widget
Bugs Fixed
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Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
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Fixed occasionally-hidden yield costs on production buttons
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Fixed null reference in AI bonus value calculation for tribe cities
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Fixed artefacts at the edges of fog of war from some viewing angles
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Fixed stats breakdown tooltips
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Fixed Learn to Play menu scenario expansion
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Fixed simple setup screen not correctly applying the difficulty level from the options file
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Fixed a No Events event appearing incorrectly
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Fixed religion opinion tooltip issue
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Fixed reign years display for bypassed rightful heir
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Fixed autobuild cities sometimes not selecting something to build
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Fixed some issues with in-game language changing
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Fixed inland tribes setting for Continent map script
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Fixed some truncated link hovering issues
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Fixed AI not advancing to occupy a settlement
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Fix player power display in German
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Fixed truce and peace missions having no outcome in No Events mode
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Fixed preset game options from the previous game not being applied on starting a new game
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Fixed selection issues around city widget
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Fixed clicks on popups / menus affecting the map
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Fixed manage luxuries button sometimes closing city screen
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Fixed rebels not appearing if the player has no military tech
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Fixed several load/save errors
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Fixed Game of the week selecting invalid archetype and dynasty option combinations
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Fixed premade map MP setup screen with nations that are not enabled
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Fixed null reference on improvement tooltip
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Fixed AI not finishing Wonders left unfinished
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Fixed Tribes not moving when blocked by another unit that then moves
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Fixed some missing scenario options
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Fixed incorrect default nation selection on setup
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Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
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Fixed some shaders failing to render on Macs
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Fixed law/improvement help indentation in tech tooltip
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Fixed a bug related to AI unit upgrading
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Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
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Fixed religion opinion load/save error
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Fixed Event Browser scaling
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Fixed AI ignoring targets that are not reachable from its own territory
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Miscellaneous AI fixes
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Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
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Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
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Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
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Text and event fixes
Changed files in this update