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Update notes via Steam Community

Main Branch 1.0.73323 Release 2024-07-24

Headline Changes

  • Performance and memory optimizations

  • Civilian units can no longer defend cities

  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership

Design

  • Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP

  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership

  • Temporarily set Game of the Week to use the No Events setting

  • Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units

  • Cohorts now requires Manor instead of Land Consolidation

  • Land units can no longer stun units on water tiles

  • Stunned units now keep their Zone of Control

  • Removed attack penalty for Tactician leader general

  • Inland Sea map script no longer has desert and mountains at the top and bottom of the map

  • Tweaks to eligible events for Minimal Event Level and No Events

  • Kush Scouts with a Schemer leader are no longer invisible when building Forts

  • Starting leaders now have more protection against dying in the first 20 turns (up from 10)

  • Caravans no longer exist in 1v1 duels or games with one nation

  • Truce with a tribe no longer costs legitimacy in some cases

  • Caravans can enter Anarchy-owned tiles

  • Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)

  • Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)

Programming

  • AI no longer builds other projects in border cities if it can build walls

  • AI now buys resources for unit upgrades

  • AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them

  • AI improvements to handle worker blockades

  • AI performance optimizations

  • Many memory optimizations

  • Mods can now have custom event art

UI

  • Updated localization text

  • No Events toggle moved to Event Level dropdown

  • Improved road visibility on minimum terrain detail

  • Added new hotkey (Ctrl+L) to toggle between the two most recently used languages

  • General name is a now a link on the unit selection panel

  • Adjusted spacing in unit tooltip bonus table

  • Rural specialists on non-resource tiles are now shown on the resources/improvements overlay

  • Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability

  • Added organized tribal unit concept and indication on unit tooltip

  • Added notification icon for Occurrences (Era of Peace, Civil War etc)

  • Laws screen now potentially scrollable (affects mods that add laws)

  • Units can now be selected through world UI elements (Harvested icon, text from overlays)

  • Attack preview tooltip prioritized over other world UI tooltips

  • Improved handling of grammatical gender

  • Tech cards display now updated when science stockpile changes

  • Tile yield overlay now shows negative yield values (but does not include consumption)

  • Moved All Characters list to the right side of character filters.

  • Character list now sorts by family, with head at top and then by age

  • Family and Religion heads now have their background highlighted in the character list

  • Available DLC section added to menu

  • Active DLC now shown in game parameters

  • Added divider for CTRL-selection helptext for agent/governor button on city widget

  • Simplified MP setup screen and added Advanced Options button

  • Added games completed to Hall of Fame achievements page. Games won now shows games actually won

  • Enhancements to coloring on recommended improvement widget

Bugs Fixed

  • Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario

  • Fixed occasionally-hidden yield costs on production buttons

  • Fixed null reference in AI bonus value calculation for tribe cities

  • Fixed artefacts at the edges of fog of war from some viewing angles

  • Fixed stats breakdown tooltips

  • Fixed Learn to Play menu scenario expansion

  • Fixed simple setup screen not correctly applying the difficulty level from the options file

  • Fixed a No Events event appearing incorrectly

  • Fixed religion opinion tooltip issue

  • Fixed reign years display for bypassed rightful heir

  • Fixed autobuild cities sometimes not selecting something to build

  • Fixed some issues with in-game language changing

  • Fixed inland tribes setting for Continent map script

  • Fixed some truncated link hovering issues

  • Fixed AI not advancing to occupy a settlement

  • Fix player power display in German

  • Fixed truce and peace missions having no outcome in No Events mode

  • Fixed preset game options from the previous game not being applied on starting a new game

  • Fixed selection issues around city widget

  • Fixed clicks on popups / menus affecting the map

  • Fixed manage luxuries button sometimes closing city screen

  • Fixed rebels not appearing if the player has no military tech

  • Fixed several load/save errors

  • Fixed Game of the week selecting invalid archetype and dynasty option combinations

  • Fixed premade map MP setup screen with nations that are not enabled

  • Fixed null reference on improvement tooltip

  • Fixed AI not finishing Wonders left unfinished

  • Fixed Tribes not moving when blocked by another unit that then moves

  • Fixed some missing scenario options

  • Fixed incorrect default nation selection on setup

  • Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated

  • Fixed some shaders failing to render on Macs

  • Fixed law/improvement help indentation in tech tooltip

  • Fixed a bug related to AI unit upgrading

  • Fixed null ref in Hall of Fame when scenario doesn't have a scenario class

  • Fixed religion opinion load/save error

  • Fixed Event Browser scaling

  • Fixed AI ignoring targets that are not reachable from its own territory

  • Miscellaneous AI fixes

  • Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)

  • Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)

  • Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)

  • Text and event fixes

Windows 64-bit Ten Crowns Windows Content Depot 597181
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macOS 64-bit Ten Crowns OSX Content Depot 597182
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Linux 64-bit Old World Linux Content Depot 597183
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