Hi everyone,
The team has been hard at work on a major update with a broad range of fixes and adjustments, please see all of the details below.
[NEW]
• The basic skill animations for the Blade Spell now change based on the weapon type:
o Sword (Basic, Fire, Cold, Lightning)
o Dagger (Basic, Fire, Cold, Lightning)
o Blunt (Basic, Fire, Cold, Lightning)
o Axe (Basic, Fire, Cold, Lightning)
• Three new features have been added to Game Options > Accessibility:
o Added Show Status Calculations
o Added Show Detailed Buff Status
o Added Item Option Range
[CHANGES]
• Physical Attack and Magic Attack from character stats have been combined into Attack Power.
• Physical Attack and Magic Attack for all character skills have been changed to Attack Power.
• Physical Attack and Magic Attack for all equipment have been changed to Attack Power.
• Changed the functionality of key stats
o Strength
Increase All Skill Damage +n% (Berserker)
- 0.2% per 1
Increase Armor by n - 1 per 1
o Dexterity
(n%) increase Dodge Chance
- 0.1% per 1
(n%) increase Critical Chance - 0.1% per 1
o Intelligence
Increase All Skill Damage +n% (Spellblade)
- 0.2% per 1
(n%) increase All Magic Resistance
o Vitality
Increase All Skill Damage +n% (Berserker, Spellblade)
- 0.1% per 1
Increase health by n - 1 per 1
Increase Resource by n - 1 per 1
• The following artifacts have had their Physical and Magic damage changed to Attack power.
o Ascetic's Vow
o Dwarf King's Whetstone
o Spector’s Hand
o Amplifying Grimoire
o Ferocious Flames
o Frigid Crystals
o Punisher's Lightning Shards
o Dragon's Fang
o Serene Ointment
o Hunter's Feather
o Forlorn Hope’s Pendant
o Sage's Book
o Pledge of Strength
o Pledge of Intelligence
o Mage's Cloak
o Barbarian’s Prosthetic Hand
o Crescent Sickle
o Crimson Cactus
o Steel Sawblade
o Scorpion's Tail Venom
o Reconciliation
o Great Sage’s Journal
o Hunter's Thumb Ring
o Grave Robber's Boots
o Chilling Arrowhead
o Insignia of Despair
o Flaming Flowers
o Heat Stone
o Frozen Rose
o Magical Powder Keg
o Languishing Death
o Blizzard Collector's Orb
o Dragon's Elixir
o Ice Dragon's Scales
o Statue of Wrath
o Lightning Hook Chain
o Frozen Moss
o Holy Lightning Rod
o Broken Shackles
o Blood Stained Wolf Leather
o Pot of Greed
o Bone Tooth Ornament
o Northern Red Herb
o Concealed Blade
o Baby Leech
o Bat Statue
o Dwarf's Versatile Key
o Craftsman's Grindstone
o Pieces of Faith
o Pieces of Freedom
o Unity
o Hawk Sculpture
o Ceremonial Sword
o Dueling Shoes
o Training Manual
o Wizard's Shoes
o Mithril Armor
o Rune Principles
o Blessing of the Moon
o Moon's Revenge
o Protection of the Archmage
o Sealed Devil’s Chest
o Will of Forlorn Hope
o Wyverian’s Hunting Knife
o Blessing of Valor
o Blessing of Wisdom
o Pendant of Desire
o Scorched Claw
o Fragment of Resentment
o Blue Clover
o Mark of the Great Merchant
o Golden Camel Statue
o Great Merchant’s Charm
o Soul Reaping Scythe
o Interpretation of Magic
o Origin of Plague
o Shadow Eating Artifact
o Blessed Artifact Box
o Broken Holy Lance
o Archmages Hat
o Warriors Prayer
o Gauntlets of Soul Harvesting
o Magic Explorer
• Artifact Synergy has changed.
o Elements
(3) Every 3 hits with Basic Skills as Magic Damage (Magic Damage → Attack Damage) now deals 150% of Basic Skills as Elemental Damage.
(4) When you hit a basic skill with magic damage, you have a 45% chance to deal (Magic Attack → Attack) 350% (Magic Attack → Attack) damage to nearby enemies for 350% of the basic skill's damage.
(6) (Magic Attack Damage → Attack Power) increased by 80%.
o Shatter
(3) Each time you destroy an artifact, you gain 3% (Physical Attack and Magic Attack → Attack Power).
o Aggression
(3) Increase (Physical Attack → Attack power) by the amount of your Attack Speed bonus.
(5) Increases (Physical Attack → Attack power) by the amount of your Movement Speed increased.
(6) Increases (Physical Attack → Attack power) by Critical Chance.
o Hot Blood
(2) Increase (Physical Attack →Attack power) by the percentage of Life lost.
o Wild Magic
(2) Increase (Magic Attack → Attack power) by half the percentage of resources lost.
(6) For 65% or more of your lost resources, gain 80% (Magic Attack → Attack power) and 50% Critical Damage.
o Magical Fusion
(2) When different elemental skills are in slots, (All Magic Damage → Damage dealt) is increased by 20% on enemies.
(4) Increases (All Magic Damage → Damage dealt) by 30% against enemies with 2 or more debuffs.
(6) Increases (All Magic Damage → Damage dealt) by 50% against enemies with 2 or more debuffs. (Stacks with Set 4.)
o Beast
(2) Hitting Basic Skills with Physical Damage increases enemy damage taken by 10% for 5 seconds.
(4) Each time you hit your Basic Skills ~~with Physical Damage~, you deal 50% more damage.
• Essence functionality has been changed.
o Charge Vambraces
(Physical Damage → Attack power) increased by 10%.
(Magic Damage → All Skill Damage) increased by 10%.
Attack speed increased by 10%.
o Transcendent Stone
At 30% Health or less, gain 30% increased (Physical Damage → Attack power).
o Shaman's Bell
Increases (Magic Attack → All Skill Damage) by 30% at 30% or less Resource.
o Blacksmith's Pipe
(Physical Attack → Attack power) increased by 30% at 80% and above Resource.
o Enchanted Goblet
(Magic Attack → All Skill Damage) increased by 30% at 80% and above Resources.
• Elixir functionality changed.
o Elixir of the Beast
(Physical Attack → Attack power) increased by 20%, experience gain increased by 10
o Elixir of Magic
(Magic Attack → All magic damage) 10% increased, 10% increased Experience Gain
o Elixir of Onslaught
Attack speed increased by 10%, 10% increased EXP gain
• Food has been reworked.
o Meat Skewer
Restores 30% health. (Physical Attack → Attack power) increased by 20% until 2 maps are cleared.
o Seafood Skewer
Restores 30% Health. Gain 20% increased (Magic Attack → All Magic Damage) until 2 maps are cleared.
o Assorted Skewer
Heal 35% of your health. Increases (Physical or Magic Attack Damage → All Skill Damage) by 25% until 2 maps are cleared.
• Added 6 new equipment options
o Basic Skill Damage +n%
Min Value : 1%
Max Value : 2%
Increase Max Value by level : 1%
o Core Skill Damage +n%
Min Value : 1%
Max Value : 2%
Increase Max Value by level : 1%
o Mastery Skill Damage +n%
Min Value : 1%
Max Value : 2%
Increase Max Value by level : 1%
o Ultimate Skill Damage +n%
Min Value : 1%
Max Value : 2%
Increase Max Value by level : 1%
o Vulnerable Damage +n%
Min Value : +10%
Max Value : +30%
o Damage Over Time +n%
Min Value : +10%
Max Value : +30%
• Equipment damage increases per level have been modified.
o One-handed Weapons level 1 increment: +1 → +2
Dagger level 1 increment: +1
o Two-handed Weapons level 1 increment: +2 → +4
o Accessories level 1 increment: +1 per 2 levels → +1 per 1 level
• Joanne's key purchase cost has been changed to gold.
o Magic Stone 500 → Gold 1000
• Sword of Frost Legendary equipment has been modified to work in the air.
• Improved the input lag for the downfall action
• Berserker Mastery skill (Charge Stab) will now automatically cast the follow-up passive instead of requiring a button action.
[BUG FIXES]
• [Artifact] The White Mask effect now works correctly
• [Artifact] Endless Glass is no longer triggered when you are not at 100% health
• Fixed a bug where Artifact Synergy Surveillance was not applied
• Fixed a bug where the third effect of Artifact Synergy Satiation would stay on regardless of your current health
• Gain 5 Health Regeneration per second (this effect only applies up to 50% of your maximum health)
• Fixed an issue where the dash's cooldown would not return in certain situations
• Fixed a bug where temporarily increased buffs not disappear in certain situations
• Fixed an issue where Berserker's Blood Madness icon would sometimes not be displayed
• Fixed basic attacks not being canceled by dash or other skills
• Fixed some synergies not applying correctly
• Fixed some character passive effects that were not working
• Fixed some stacks intermittently disappearing
• Fixed some buffs not disappearing after gaining them
• Fixed some errors in stat formulas
• Fixed incorrect duration of player hit stiffness
• Fixed a bug where base skill resource reductions would be displayed as 100%.
• Fixed a bug where the base experience gain increase would be displayed as 100%.
• Fixed a bug where the base movement speed increase would be displayed as 100%.
• Fixed an input delay of downfall from a platform with the keyboard
• Fixed a bug where Frantic Chain would not be stopped when restarted
• Fixed a bug where area attacks would remain after Frantic Chain ended
• Fixed a bug where Frantic Chain would become immobilized when hitting a wall
• Fixed projectiles from Blade Spell's skill Lightning Strike Shockwave and Glacial Split to be generated in mid-air
Thank you for playing Dragon is Dead and for your continued feedback, we continue to strive to make it the best game possible.
Changed files in this update