PATCH HIGHLIGHTS
Alliances, assemble! Alliances will enhance the social experience, allowing players to create or join communities within the game while working together to complete Bounties and earn rewards.FEATURES
- Alliances have arrived!
- Create or join an Alliance of up to 30 players and work together to complete Bounties and earn more rewards!
- Work on up to three Bounties at once to complete while playing.
- Earn points for your Alliance by winning Cubes and completing Bounties!
- At the end of the week, earn both individual and Alliance-wide rewards.
- Check out our Alliances blog to learn more
- Deadpool League
- August 8th-10th is the global launch of our first Leagues event!
- Leagues are limited-time events where you’ll be matched into groups of 30 similar players to compete on a short-term leaderboard for prizes.
- Players will join a Standard League with no cost of entry. There will be no Premium League for this iteration of Deadpool League.
- During the event, just play games as normal and your League Points will adjust based on your game outcomes.
- More cubes means more Points! At the end of the League, everyone gets rewards… but, the top spots on the leaderboard will receive the best rewards!
GAMEPLAY
- The FREE Credits offering in the Shop is increasing to 75 Credits per day in 25 Credit increments refreshing every 8 hours.
ART, VISUAL EFFECTS, AND AUDIO
- Moon Knight has VFX and SFX to complement his updated ability. Spoiler alert.
BALANCE UPDATES
- Uatu
- [Old] 1/2 - At the start of the game, shows the right location to you.
- [New] 1/2 - At the start of the game, shows unrevealed locations to you.
- Shadow King
- No text change; setting no longer considered raising or lowering Power.
- Moon Knight
- [Old] 3/3 - On Reveal: Discard a card from each player’s hand.
- [New] 3/3 - On Reveal: Discard a card with an even Cost from each player's hand.
- Blink
- [Old] 5/7 - On Reveal: Swap the last card you played with a higher-Cost card from your deck.
- [New] 5/7 - On Reveal: Swap the last card you played with a card that costs more from your deck.
Text Change: cost vs. CostWe currently use "Cost" as a shorthand within the game to identify the "printed Energy Cost" of a card, as opposed to whatever it might currently cost. For example, Silver Surfer buffs 3-Cost cards, but won't buff Mockingbird while there are three Squirrels out and will buff an Ironheart that's been flipped by Mister Negative.However, some of our text was using "Cost" in places where the card's mechanical function actually was paying attention to the modified cost. It didn't come up much, but it's the sort of thing we like to correct as we run into it. Perhaps the most prominent place this occurred was Jane Foster, where she was often used to grab cards that cost 0 thanks to a modifier even though her text said "Cost." Below, you'll find a list of the cards and locations impacted by this text adjustment. Again, this is not a functional change to any of these–they all work today the same way they worked yesterday, they just line up a little better to communicate how they see a card's Cost.
- Yondu
- [Old] 1/2 - On Reveal: Destroy the lowest-Cost card in your opponent's deck.
- [New] 1/2 - On Reveal: Destroy the card that costs the least in your opponent's deck.
- Colleen Wing
- [Old] 2/4 - On Reveal: Discard the lowest-cost card from your hand.
- [New] 2/4 - On Reveal: Discard the card that costs the least from your hand.
- Black Bolt
- [Old] 5/7 - On Reveal: Discard the lowest-cost card from your opponent's hand.
- [New] 5/7 - On Reveal: Discard the card that costs the least from your opponent's hand.
- Lady Sif
- [Old] 3/5 - On Reveal: Discard the highest-cost card from your hand.
- [New] 3/5 - On Reveal: Discard the card that costs the most from your hand.
- White Queen
- [Old] 4/6 - On Reveal: Copy the highest-Cost card in your opponent's hand into your hand.
- [New] 4/6 - On Reveal: Copy the card that costs the most from your opponent's hand into your hand.
- Jane Foster
- [Old] 5/9 - On Reveal: Draw all cards that Cost 0 from your deck.
- [New] 5/9 - On Reveal: Draw all cards that cost 0 from your deck.
- Mirage
- [Old] 2/2 - On Reveal: Copy the lowest-Cost card in your opponent's hand into your hand. Give it +2 Power.
- [New] 2/2 - On Reveal: Copy the card that costs the least from your opponent's hand into your hand. Give it +2 Power.
- Text Change: Throne Room
- [Old] Card(s) here with the highest Power have their Power doubled.
- [New] The highest-Power card(s) here have their Power doubled.
Bug Fixes
Card and Location Logic Fixes in 30.x
- Fixed an issue that was occasionally causing copies of Jean Grey to have their ability text disabled
- Cleaned up an interaction between Asteroid M and Quantum Tunnel that could result in moved cards snapping back to Quantum Tunnel after being swapped
- Castle Zemo
- Playing Spider-Man on Castle Zemo no longer causes the location’s current power to display incorrectly
- Cleaned up an interaction between Multiple Man, Iron Fist, Castle Zemo, and the displayed power of the location
- Cleaned up an interaction between Deadpool, Nico Minoru, and Castle Zemo
- Cleaned up an interaction between Doctor Octopus, Shang-Chi, and Castle Zemo
- Fixed an issue that would prevent a location’s winning power from being highlighted if it was swapped from Cancun
- Evolved Abomination’s cost is now restored upon Shadow King reverting reduced power cards back to their base
- Titania now properly swaps sides on Altar of Death when X-23 is played at the location
- Cleaned up an interaction between Juggernaut moving cards merged with Hulkbuster
Card Art Fixes in 30.x
- Fixed an issue with some cards that was causing them to appear blurry at higher rarity levels
Other Fixes in 30.x
- Blue Cosmic Border re-added to the shop
- Fixed an edge case that could result in two of the same avatars becoming available in the Cosmetic Shop
- Resolved an issue that could cause claimed inbox rewards to appear as if they’re unclaimed
- Adjusted the timer of Vibranium Offers to no longer be pushed off-screen on some devices
- Clicking on a different album right as an Album Completion animation plays no longer plays the wrong animation
- Fixed an issue with Main Menu UI elements appearing during the transition sequence post-match
- English characters displayed while the client is set to Japanese should no longer display in an incorrect, weird font style
- Fixed an issue where Conquest and Friendly Battle health bars were visible in a Ranked match
- In cases where a player disconnects or is disconnected from a match, it no longer appears as if they can change their deck prior to reconnecting to the match
Changed files in this update