Improvements/Changes
-Updated project to UE 5.4 resulted < 5% performance drop for most levels but chaos levels see 0 - 30% improvement
-Added 4 new levels for Fluid Ninja VFX
-Added in a first person spectator switch for the default third person pawn (Y Key)
-Added in an additional character
-Upgraded spawn system to have 100+ meshes to choose from; both skeletal and static meshes
-Upgraded chaos system to have dynamic anchor fields for certain geometry collections so they can -now be fully destroyed i.e level 3 and 4
-Added large amount of new dance animations
-Added slo mo to all characters
-Added invisibility for default third person character (it only hides the first material may have to switch character for it to fully work and is permanent)
-Added a new chaos Level
Fixes
-Fixed an issue with dancing pawns where dancing animations would all start to blend
-Fixed dancing transitioning back to root position
-Fixed dancing always looping back to same animation
-Fi/xed bug with menu whereby it would pause but menu doesn't show
-Fixed issue with slo mo not working correctly
-Fixed negative speed issue with first person pawn
-Cleaned up Waterfall effect
-Fixed issue with Viking Cape
-Tons of other small fixes
Bugs in 5.4
-Bug where layer 2 debris isn't removed in chaos levels, think i've got a solution but it's not critical and can be destroyed manually
-Chaos elements/geometry collisions will turn transparent in certain areas momebtarily when hit with a large blast
-some fluid ninja interactions don't work 100%
Note: There's likely a large amount of new bugs introduced due to the upgrade to UE 5.4, i've fixed what i've found but i'm
sure there's still alot more: send me a message on discord if you find any bugs, thanks in advance
Update 1.2
Update notes via Steam Community
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