Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Bosses updated and nerfed with some settings menu options added.

These changes will hopefully create are far more fair, balanced and streamline experience without halting or slowing down progression through the game.

All bosses have been made easier.

  • Minor bosses (Arena 7,14,20,26) have had their health slightly reduced. This is to create a more straight forward experience that doesn't roadblock or slow down progression through the arenas. All gold completion times have also been slightly lowered.

  • Major Bosses (Arena 10,17,23) have multiple changes to help, Including the ability to heal while fighting them.

Major boss changes

  • Arena 10 boss

    • Added regular enemies in the level to give the player an opportunity to regain health by killing them.
  • Arena 17 boss

    • The bosses melee attack wont push back the player until after the boss first takes damage. (won't push back at all in easy mode)

    • The ground Stomp 'shock-wave' expands slower

    • Time between each ground stomp is increased (increased even more in easy mode).

    • Time between firing projectiles increased (increased even more in easy mode).

    • Enemy projectiles move slightly slower

    • Slightly fewer electrified puddles on the ground

    • Damaging the boss now heals the player

    • Time it takes to electrify each tower is significantly increased

    • Health segments reduced by 1

    • Collision surfaces updated and being stuck under the tower should now be near impossible

  • Arena 23 boss

    • Ground will now glow red before and while casting damaging abilities

    • Player health will be returned to full at the begging of the 2nd phase

    • Increased time delay between Casting new abilities

    • Fire attack takes longer to begin

    • Explosion attack takes longer to explode after spawning

    • Reduces the total number of spawned explosion attacks that happen at once

    • Time before the boss electrifies himself is increased

    • Health segments reduced by 1 (affects both phases)

    • Checkpoint at the beginning of the 2nd phase added

    • Golden completion time decreased by 1 minute

    • Boss should now be much easier to hit during phase 1

Settings added

  • Option to decrease mouse sensitivity while sprinting

  • Option to decrease mouse sensitivity while aiming with ranged weapons

  • Difficulty change option added to the pause screen which allows you to change the difficulty in game without going back to the main menu

Also minor bug fixes and spelling errors fixed.

  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link