Patch Notes: First Update!
July 23rd, 2023.
The first update is here! It's been wild ride in the last 36 hours since launch day with a lot of great feedback to pour over, bugs to fix, and improvements to keep building on.
Up first is a set of minor tweaks and bug fixes, with more substantial improvements to come after that.
Gameplay
-Reduced Tankiness of some threats
-Larger boom-boom radius on explosive tanks
-Reduced damage on electrical-explosive wall screens
Art
-New textures for explosive fuel tanks!
-A few general fixes and improvements
-Scanner’s ‘mode’ text is now larger and easier to read when changing between different scan modes
-Fixed redundant screen in the Field Guide
Stability & General Bugs
-Removed “key bindings to nowhere” for functions that are no longer in the game
-Removed HP value for POD mission console that allowed it to be destroyed
What's Next?
Some immediate goals that will be coming next are stability and performance focused before getting back to gameplay and balancing.
The main ones will include:
-Ensuring servers with a mission already in progress can not be joined (fixes “just space” outside of the airlock bug)
-Support for private servers vs being all public
-This one may take a little longer, but we should also see some rather large performance improvements once we can upgrade from Unreal 5.3 to 5.4!
Changed files in this update