Trust Score
This new score will be attributed to each player and can range from 1 (lowest) to a maximum of 5 (exceptional), with a default value of 3 (good). It will be calculated based on several factors including reports and praises by other players.Praising players
If you want to highlight that a player was especially great to play with, for example, you can praise them in the ending screen of a completed game.
Reporting players
In the unfortunate case that a player behaves in a harmful or intentionally disruptive way, you can report them via the report button.
Public lobbies
To ensure players find a safe space in public lobbies, hosts can manually adjust the minimum required trust score for entering their lobbies. Said score can not be higher than the host’s score, and the score does not apply for private lobbies. When hosts select a minimum score of “1”, any player can enter their lobbies, regardless of score.
In today’s update we have rolled out the backbone of the system to gather data to evaluate our trust score algorithm. Praising and reporting features can be used as of now, but the remaining features (including the trust score itself) will only become available once that evaluation period is done.
Changed files in this update