Hey everyone,
We are thrilled to announce that a new minor update has just been rolled out, bringing more fixes and improvements to Dark Hours: Prologue.
You can read the complete patchnote below.
We’re committed to continuously improving the prologue over the coming weeks. Join our Discord to share your feedbacks, suggestions, and any issues you encounter. Your input helps us make this game even better!
Patch note #4 for Dark Hours Prologue (v0.3.10583) - 23/07/2024
Gameplay
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Fixed a bug where a player killed by a gate and revived by a teammate would be teleport outside the map.
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Computer scores and objectives are now synchronized properly.
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Fixed input problems occurring after a a player who would have been caught by the Hidebehind get freed by a flash.
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Better feedback on the final arrow in the hacking minigame if succeed
Monsters
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Hidebehind: Introduced a cooldown after the Hidebehind is observed and flashed
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Hidebehind: Increased the flash distance required to make the Hidebehind disappear
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Hidebehind: better Hidebehind's behaviour
Interface
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Fixed artefacts due to unwanted UI elements appearing on the screen on Boss' sceen
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Improved the display of objectives for better clarity
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The notification for picking up or using a key is now displayed in the player's local language instead of the server language
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Added a settings window popup when creating a lobby, with saved parameters
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Added a players list layout in the the mafia boss screen to with possibility to mute/unmute players
General
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Better synchronization between players during the boss scene.
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Players will no longer encounter the same monster consecutively.
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The state of the microphone (muted or unmuted) is save between levels.
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Fixed an issue where, during scene transitions in multiplayer (Boss scene to Auction House), the camera would briefly show unintended areas.
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Fixed an issue with post-processing blend-out effects.
Have a nice day,
Raven
Changed files in this update