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Update notes via Steam Community
Unit Balancing Adjustments -

Shielder:

  • Contract Core effect reworked: All loaded Energy Points are enhanced into 9-points. Tripower: add 1 [Blue] slot to self.

  • Increasing Core effect reworked: If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to the loaded point.

  • Propulsion Core effect reworked: After movement, load 1 [White 5-point] Energy.

  • Gathering Core slightly enhanced, now it has 2 White slots both before and after upgrading.

  • Evolutionary Core slightly nerfed, now it has Orange, Blue, and White slots before upgrading, and Blue and two White slots after upgrading.

Spacewalker:

  • Deca Battery renamed to Sixfold Battery, effect reworked: For every 6th Energy loaded, gain 14 extra Strength.

  • Auto Diverter Weight reduced from 1 to 0.

  • Central Replicator slightly nerfed, effect reworked: On load, load 2 Energy copies into the central Unit.

Based on player feedback, we have enhanced Units that were constantly sitting on the cold bench of both Shielder and Spacewalker, while slightly nerfing some OP ones. We hope that after these adjustments, every Unit will have the opportunity to shine.

The past two weeks have seen no updates, but we have been working intensively on the game! In addition to the third Spaceship, we are also designing brand-new bosses, with plans to add a new boss enemy at each stage. Stay tuned!

Join our Discord: https://discord.com/invite/QFkYZjZ2P4

Windows Depot 2056211
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