This playtest update introduces assimilation vessels to the game, along with various other fixes and improvements, and also features a more efficient rework of shipyard build queues, which might still have significant bugs lurking somewhere in the shadows, particularly with the AI.
Note: This update breaks save file compatibility.
Changelog:
-Added assimilation vessels to the game.
-Added assimilation counts to the end of match statistics.
-Increased contrast of menu buttons and HUD elements to make them more readable.
-Tech level is now displayed in lime green text again, as was intended, and the text color of match stats main menu button is also now correct.
-Holding down the "end" key now disables the HUD.
-Added SRF research for tripling missile damage.
-Fixed incorrect shield research being applied to existing missile ships.
-Targeting lists no longer include duplicate and unneccessary entries.
-Fighters, missile ships, and assimilation vessels no longer get distracted by enemies when being ordered to move to a location.
-Holding "shift" while right clicking now enables the attack-move behavior of those units.
-Right-clicking shipyards no longer clears their production queues (since there's a menu button for this instead now).
-Updated keybinding list.
-Made additions and corrections to the localization files.
-Fixed population cap problems in loaded games.
-Made changes to some of the VO audio.
-Destroyed units no longer continue to check for targets before being deleted.
-Made changes to target prioritization for capital ships and battlestations.
-Made performance improvements to long-range targeting code.
-Reworked shipyard build queue arrays to be more efficient. Might still be bugs with this.
-Cancelling a shipyard production queue no longer cancels the unit currently being produced.
Zeta Leporis RTS Playtest updated to v.0.3.16.2024
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