Version 1.57 EA Adjusted Buff Mechanism for Health and Mana Regeneration
Update notes via Steam Community
Version 1.57 EA Adjusted Buff Mechanism for Health and Mana Regeneration in Combat
Ongoing Improvements and Bug Fixes in Combat
Starting from this version, the focus will be on improving and adjusting unreasonable aspects and fixing bugs in combat.
Minor Update on Health and Mana Regeneration Speed
The recovery speed is now based on a percentage of the character's current values. For example, if the health recovery rate is 1% per second and an item or skill adds a 50% recovery speed buff, the health recovery rate becomes 1.5% per second.
The original principle of the game was:
For integer values, percentages are calculated multiplicatively (e.g., attack power).
For decimal values, percentages are calculated additively (e.g., critical hit rate).
Now, health and mana recovery speeds are also adjusted to be calculated multiplicatively. This is currently being tested, and the UI hint information has not been updated yet.
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