Hello, this is a small patch with some tweaks to try and tone down the excessive flirting and subsequent fighting that's been going in survivalist communities of late. Firstly it limits the number of people an NPC can start flirting with at one time, secondly it reduces the approval/disapproval effects of some lines of dialog where people indicate who they fancy, and lastly fixes a case where characters stayed stuck for a while in the feuding state after one had been knocked out.
This won't change how people currently feel about it each other, so if have a community where everyone is mad at each other it won't change that immediately, but will hopefully reduce the new causes of friction going forward. Here's the change list:
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Limit the number of people NPCs will try to flirt with at once (to 1 if they have the Loyal trait, 3 if they have the Fickle trait, 2 otherwise)
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Reduced approval buff/debuff of DeclaredLove memory from 40% to 10%
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Fix a case where speech that ends feuding or fisticuffs was delayed
In addition, last night I released v211 into publicbeta, here's that changelist:
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Fix for two feuding characters getting stuck when close to each other but separated by the corner of a building
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Fix for one situation where NPCs started feuding when they shouldn't have (after a coup)
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Crash fix
What's this publicbeta thing?
v212 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
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Because it's the bleeding edge it could be less stable
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If you want to be able to play online co-op with someone you'll need to be on the same version as them
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If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Changed files in this update