This won't change how people currently feel about it each other, so if have a community where everyone is mad at each other it won't change that immediately, but will hopefully reduce the new causes of friction going forward. Here's the change list:
- Limit the number of people NPCs will try to flirt with at once (to 1 if they have the Loyal trait, 3 if they have the Fickle trait, 2 otherwise)
- Reduced approval buff/debuff of DeclaredLove memory from 40% to 10%
- Fix a case where speech that ends feuding or fisticuffs was delayed
In addition, last night I released v211 into publicbeta, here's that changelist:
- Fix for two feuding characters getting stuck when close to each other but separated by the corner of a building
- Fix for one situation where NPCs started feuding when they shouldn't have (after a coup)
- Crash fix
What's this publicbeta thing?
v212 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Changed files in this update