Hello everyone!
Thank you to those who have purchased and are playing the Early Access. It really means a lot!
Feel free to leave a review, or continue reporting any bugs and improvements via the social media links below!
Bug Report Form: https://forms.gle/TvMpEfrxX155ALTT7
Discord: https://discord.gg/kpGVRKPn5W
Threads: https://threads.net/dancingmoongame
Twitter: https://twitter.com/DancingMoonGame
Steam Forum: https://steamcommunity.com/app/1782420/discussions/
0.9.19
This update continues the focus on Skye's new questlines and the ongoing effort to bring the game closer to a 1.0 release. Read more about this in my previous post.
All important fixes in this update have also been rolled back into the demo. 🐝
Updates
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Skye's Quests: A new three-part questline has been added to Skye's storyline!
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Research into the mysteries of Worm's Tail Island and the origins of the Shadow Beasts. New gear can be used to breach the barriers of reality surrounding the island.
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These new quests start after unlocking the gear upgrade ability from Val and span until the end of Act 3.
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The quest "Portal Hijinks" is now dependant on completing Skye's quests in this update, and the dialog has been slightly adjusted to match the new details introduced.
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Mineral Swords: New sword types can be upgraded via Val's store. These sword types are unlocked during Skye's new quests. Each sword has it's own cosmetic trail! (see screenshots below)
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The Basic Sword can now be purchased from Quinn and Val's shop.
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Recipe Book: A new recipe book screen can be accessed via the Cooking/Brewing stations, displaying the ingredients for products the player has already discovered. Unfortunately for existing saves players will have to "rediscover" items by cooking/brewing again for them to be added to the recipe book.
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Enemy Difficulty Variety: Different types of Shadow Blob and Shadow Plant creatures will appear in the Dewiland Meadows and Noneye Desert regions respectively as you progress further in the game.
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Water Sprinklers: These new items provide a further sense of progression to the farming gameplay, adding automation and quality-of-life.
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Bug Reports: The in-game bug report button now directs you to a simple Google Form page. Having Discord is no longer a requirement for reporting bugs and issues.
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Some minor updates to environmental assets across the game.
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The camera facing walls in The Dancing Moon - First Floor have been adjusted to improve visibility of floor area.
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Minor text updates to item namings.
New Blueprint Recipes
An assortment of new blueprints have been added to Lucas' shop allowing further customisation and decoration. These are available at different parts of the game progression:
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Water Sprinkler (Copper)
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Water Sprinkler (Silver)
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Water Sprinkler (Gold)
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Barrel (Simple B)
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Barrel (Simple C)
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Light Stand A
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Light Stand B
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Light Stand C
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Chair (Simple B)
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Chair (Elegant)
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Chair (Fainting)
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Chair (Tall)
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Table (Simple B)
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Table (Hardwood)
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Table (Pale Wood)
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Sack (Decorative)
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Sack (Coffee)
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Sack (Single)
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Sack (Group)
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Bucket (Tall)
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Bucket (Wide)
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Rug (Intricate)
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Coat Rack
Bugfixes
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Fixed the requirements for the "City Builder" achievement based on the new buildings added to the
game. -
Fixed an issue where some furniture items would appear in the standard workbench crafting menu.
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Fixed an issue where photo mode would not be accessible when sitting in chairs or interacting with other furniture.
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Fixed a logic conflict between movement mode, base-building mode, and photo mode.
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Fixed an issue where an extra white mesh would become visible on buildable Lamp posts in the building mode.
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Fixed an issue where visitors and fishermen were not appearing in the Docks area.
Click here for previous patches.
Thank you so much for playing!
-DjMonkey
https://store.steampowered.com/app/1782420/Tales_from_The_Dancing_Moon/
Changed files in this update