Full changelog:
General
- Many of the leaderboard score multipliers changed. Elite multiplier is calculated based on average kill time. Unused power-ups will give a bonus multiplier for total score
- Endless late-game (20min+) enemies will get even tankier over time
- Reduced the maximum number of enemies that can be spawned
- Older non-elite enemies are destroyed from the map for better performance
- Enemy land and air units no longer collide with each other
- Enemy knockback stops on obstacle collision and is stunned for the remainder of time
- Map contrast increased a bit for better clarity
- Player damage when inside the mine increased by 50%
- Character maximum level increased to 15
- Shield initial attack rate decreased from 2s to 2.5s
- Added an arrow to protect mission party member for better visibility
- Fire mission radius will decrease slowly every second
- Mission outside timer is a total of 5s, not 5s every time you go out
- Jumping/dashing enemies can't be stunned anymore
- An icon is shown next to the player energy bar if ability is blocked by elite
- Cart driver (on Road maps) will hurt player too so watch out!
Bugs
- Leaderboard score backup could get corrupted and not be able to send again
- Event log would get in the way when accessing settings during run
- Mission timers got desynced (in event log and arrows) when using mine or disco ball
- Jumping/dashing enemies could on occasion trigger more than once making their direction and speed erratic
- Sometimes elites would show red dash indicator line despite not having said ability
- Mission and level up reward screens could be dismissed with space
- Enemy spawn frequency was not always consistent
- Some weapons could have a critical upgrade costing 0 after maxing everything else out
Changed files in this update