Hello Topplers! Thank you for your continued support of the game! We have a large update for you this time around. We have done our best to address as many concerns as possible and will continue to do so as we carry on working on the game. We have also added many new features! Here are the patch notes:
Maps
Map Graphics/Art Update
The models and graphics of every single map have been reworked!
New Map
A completely new map, the Pirates Cove, has been added to the game, including a new soundtrack made by Tim Haywood!
Mini Toppler
Knockback Rework
The way knockback works has been completely changed from the ground up. Overall it should now feel a lot more consistent. Speed no longer gives a massive advantage against being knocked back, meaning only building speed is now a “glass cannon” kind of build as originally intended. The knockback rework has also made knockback resistance way more useful, maxing out knockback resistance now actually provides a very significant reduction in the amount of knockback you take, knockback resist also makes you take a lot less health damage! Knockback should also feel a lot more predictable now, getting hit by a cannon for example, should provide an equal amount of knockback regardless of the direction the mini Toppler is facing (providing all other factors, like health level and knockback resistance level are the same).
Health system
A new health system has been added to the mini Toppler! Taking knockback now takes away health, health passively regenerates constantly even whilst being hit. The less health you have, the more knockback you take. If your health gets too low, it will enter “critical mode” where you must not take damage for a few seconds in order for it to regenerate. Whilst in critical mode, you are most susceptible to knockback and more towers can initiate “Flop Mode”.
Flop Mode
Flop mode is exactly what it sounds like! The mini player can actually properly flop now! Some knockback sources, like the wrecking ball, laser and giant bouncy pillar, will initiate flop mode regardless of health. But once your health reaches “critical mode”, other towers, like cannons and all levels of the bouncy pillar, will also be able to initiate flop mode.
Shield Rework
Rebalanced how much damage towers do to shields (cannons, wrecking balls, spinners and bouncy pillars now do more damage to shields).
Increased the health of shields across the board.
Health Bars
Added a pair of health bars to the bottom of the mini Toppler UI. One indicating health, and one indicating shield health. These hide if you have not recently taken damage.
Huge Toppler
Some weak towers have been reworked
The Fanatron 3000 now shoots air in every single direction, instead of just 3 directions. So if you are near it, no matter what, you will be pushed away.
The triple machine gun as it was before has been removed from the game and replaced with a different tower completely. The new version fires homing bullets!
The ice cannon now has a pretty large AOE effect and fires more often. It can also shoot through shields.
Since the way knockback works has been changed significantly, all towers have been rebalanced to fit the knockback rework.
Slingshot
A new tower, the “Slingshot” has been added to the game! It serves as a cheap base projectile tower, only costing 5 tokens, and upgrades to the original base level cannon and machine gun for a further 10 tokens. This means the big toppler now has something to place in a pinch if they only have a few tokens lying around.
Other Balancing
Fixed an issue which made black holes much more powerful around ice towers. This is still the case, but it has been dialled back slightly.
The blizzard tower radius has been increased.
Bugs
Fixed the random choosinator causing the game to freeze if the person chosen to be the mega player left the game (please confirm that this works as it may need further attention).
Fixed some unintended behaviour in sandbox mode if you joined it after leaving a multiplayer game.
Skins
6 new skin patterns have been added to the daily cannon, with a combined 56 color versions!
Next day patch (22/07/2024)
Hey Topplers! A few bugs and issues that arose with last night's update have been fixed, the changes are live now and the latest version is now 1.3.0.3
- Black holes have been slightly buffed across the board.
- Fixed legs acting strangely in the Pirates Cove map.
- The lowest 3 levels of wrecking ball no longer cause guaranteed flop mode if you’ve purchased a knockback resist item.
- Fixed edges of the screen staying red sometimes after you take damage as the Mini Toppler.
Changed files in this update