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Update notes via Steam Community

Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:
  • Spanish localization update by Miguel Haakon.
  • English localization update by Steve.
  • Japanese localization update by かねのもうじゃ.
  • Portuguese localization update by AlexShuma.
  • Russian localization update by Hard.
  • Italian localization update by BeeTLe BeTHLeHeM.
  • Chinese localization update by Alex Zheng, JM-LeiDao, 36 D, Xenon_Tennessee, 人生多忐忑, 肚子困脑袋饿, Parrot with Carrot.
  • French localization update by FvJ and Placebo.
  • Czech localization update by Spid3rCZ.
  • Ukrainian localization update by vovanvoks.
  • Korean localization update.
  • German localization update by Ruby.
UI:
  • Added a possibility to hide contact tooltips on map by pressing ALT, to make it easier to use map tools.
  • Added a warning in the torpedo launchers UI, that the periscope was manually rotated along with a button to reset that rotation. This was a common reason of unusual salvos reported using F11 bug reporting tool. This warning appears only when salvo visualization is enabled in the settings.
  • Added a bearing display in a ship selection panel and reworked the overall layout of this panel.
  • Fix: After hovering a control that displays a number of working sailors and switching view mode using any keyboard shortcut, the tooltip from that control would remain on the screen and not disappear.
  • Fix: Values of various parameters displayed in the tooltips that were calculated from the modifier trees were sometimes incorrect. This problem was affecting only values displayed in the UI, while the actual values used in the simulation were unaffected.
  • Fix: UI was entering into an invalid state, when any HQ-related notification was clicked in an interaction view (for example in the radio menu).
  • Fix: It was possible to set "Any" as a sailor group schedule entry using a right mouse button, even though it wasn't intended and couldn't be set with a left mouse button.
Graphics:
  • New & updated textures for Type VII interiors for a more efficient memory use. These updates should improve the apparent texture resolution within the same texture budget.
  • New textures for binoculars, buckets, footbridge and several other objects.
  • Fix: U-boats displayed in the U-boat selector were very blurry, if a low UI scale was set in the settings.
  • Fix: Fixed various texture issues in several scenes that appear during external interactions, for example during a meeting with another U-boat.
  • Fix: Resolved various issues with behaviour of lines between masts on Liberty ships after they took damage.
  • Fix: Rendering distance in FPP was sometimes too low during a foggy weather and was clipping objects at distances at which they were still clearly visible.
Ports:
  • Fix: It was possible to spot merchant ships occluded by buildings in the southern part of the port of Wilhelmshaven, while departing on a default route.
  • Fix: Improved the default undock route in Marseille and La Spezia.
  • Fix: Large gap near Sydney.
  • Fix: NPC ships weren't correctly avoiding coasts near Cardiff, if the tide was low.
Uboatopedia:
  • Updated Uboatopedia in English and German.
Crew:
  • Fix: Cleaning sailor could sometimes clip with a torpedo in the stern torpedo room on Type VII U-boats.
  • Fix: Sailors could break limbs due to a heart attack.
  • Fix: Crewmen could sometimes perform certain actions indefinitely, like trying to carry a wounded sailor to safety, if something has interrupted the animation.
  • Fix: Extend periscope button wasn't having any effect for a long time after moving periscope manually.
  • Fix: Sailor rescued in the Enigma assignment was lacking a background story.
  • Fix: Fixed several mismatched voice clips in the German voice no. 4.
Missions:
  • Fix (regression): In tutorial #4, the "Set destination" objective was duplicated and one of the copies was remaining active for the entire duration of the mission.
Technical:
  • Reorganized and decreased dependencies between game's asset packs to decrease memory use, especially during long playthroughs.
General:
  • Fix: After saving and reloading the game many times, it was possible for the wave splash effects on the bow and conning tower to move away from their correct locations.
  • Fix: During view mode transitions in the captain only mode, for a fraction of a second, water and an incorrect fog could be visible inside the U-boat.
  • Fix: After zooming out from the radio menu using a mouse wheel, the camera could sometimes switch to an unexpected mode for example FPP mode of another officer.
  • Fix: Officer assigned to AA gun on Type IIA and Type IID could accidentally hit sailors on the conning tower.

Yours,
DWS

Changed depots in pwqa branch

View more data in app history for build 15105082
Windows UBOAT Content Depot 494841
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