HUD
Projectile Warnings
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Fresh coat of paint
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Warnings for close projectiles will now be longer than warnings for projectiles that are further away
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Warnings are now only shown for projectiles less than 100 units away from the player
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Warnings now animate on and off the HUD instead of instantly appearing and disappearing
Purchase Indicator
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Fresh coat of paint
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Now gets greyed out if you can't afford the purchase
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Fully animated
Popups (Perk info popup at bottom of screen)
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Fresh coat of paint
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Duplicate popups now stack
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Added new option for stacking behaviour:
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All Duplicates - Stacks any duplicate popup, ignoring the queue (default)
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Sequential Duplicates - Only stacks duplicate popups that come directly after each other
Misc
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Replaced the Resource Credit Icon (this also means the Scanners Resource marker has changed to match the new icon)
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Small change to the Special Delivery progress bar
Other Changes
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New model for Woodpecker lasers to make them stand out more
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Slightly decreased the chance of cold resources being ordered
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Increased the maximum mouse and controller sensitivity
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Added Logs for Quick Falling, Rail Ducking, and the Scanner
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Small changes to some Logs
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You can no longer talk to NPC's when their are warnings around the crosshair (Added option to revert to old behaviour)
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Rich Presence now supports the Part-Time contract and will now display different information depending on the chosen contract
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Fixed typos everywhere
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Fixed a bug where you couldn't talk to NPC's
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Fixed a bug where the active delivery customer could be hit with the slingshot when the delivery requirements aren't yet met
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Fixed a bug where the Orders compass would flicker between two orders that are very similar distances away
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Fixed a bug where a slingshot spark would be created but the pellet would go far beyond the perceived hit point
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Fixed a bug where b-hop speed could be built up when your head is touching a ceiling
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Fixes to the End Of Run screens reveal animation
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Fixed a bug where you could briefly still see the HUD when pausing
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Fixed a bug where the shaking of cold resources on the HUD was frame rate dependent
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Fixed a bug where the End Of Run transparent background wouldn't cover the screen on certain resolutions
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Leaderboard data retrieving and failure messages now match the design for downloading Ghost Data
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You can now refresh the leaderboard
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Replaced the global leaderboard icon
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Performant water colour now matches colour of the normal water
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Fixed z-fighting in the Ship Yard docks
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Added stairs (and cleats!) to the Ship Yard docks to help you recover if you fall in the ocean (the cleats won't help you...)
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Small changes to the world
Changed files in this update