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Update notes via Steam Community

HUD

Projectile Warnings

  • Fresh coat of paint
  • Warnings for close projectiles will now be longer than warnings for projectiles that are further away
  • Warnings are now only shown for projectiles less than 100 units away from the player
  • Warnings now animate on and off the HUD instead of instantly appearing and disappearing


Purchase Indicator

  • Fresh coat of paint
  • Now gets greyed out if you can't afford the purchase
  • Fully animated


Popups (Perk info popup at bottom of screen)

  • Fresh coat of paint
  • Duplicate popups now stack
  • Added new option for stacking behaviour:
  • All Duplicates - Stacks any duplicate popup, ignoring the queue (default)
  • Sequential Duplicates - Only stacks duplicate popups that come directly after each other


Misc

  • Replaced the Resource Credit Icon (this also means the Scanners Resource marker has changed to match the new icon)
  • Small change to the Special Delivery progress bar


Other Changes

  • New model for Woodpecker lasers to make them stand out more
  • Slightly decreased the chance of cold resources being ordered
  • Increased the maximum mouse and controller sensitivity
  • Added Logs for Quick Falling, Rail Ducking, and the Scanner
  • Small changes to some Logs
  • You can no longer talk to NPC's when their are warnings around the crosshair (Added option to revert to old behaviour)
  • Rich Presence now supports the Part-Time contract and will now display different information depending on the chosen contract
  • Fixed typos everywhere
  • Fixed a bug where you couldn't talk to NPC's
  • Fixed a bug where the active delivery customer could be hit with the slingshot when the delivery requirements aren't yet met
  • Fixed a bug where the Orders compass would flicker between two orders that are very similar distances away
  • Fixed a bug where a slingshot spark would be created but the pellet would go far beyond the perceived hit point
  • Fixed a bug where b-hop speed could be built up when your head is touching a ceiling
  • Fixes to the End Of Run screens reveal animation
  • Fixed a bug where you could briefly still see the HUD when pausing
  • Fixed a bug where the shaking of cold resources on the HUD was frame rate dependent
  • Fixed a bug where the End Of Run transparent background wouldn't cover the screen on certain resolutions
  • Leaderboard data retrieving and failure messages now match the design for downloading Ghost Data
  • You can now refresh the leaderboard
  • Replaced the global leaderboard icon
  • Performant water colour now matches colour of the normal water
  • Fixed z-fighting in the Ship Yard docks
  • Added stairs (and cleats!) to the Ship Yard docks to help you recover if you fall in the ocean (the cleats won't help you...)
  • Small changes to the world
Windows 64-bit Depot 2983131
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