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Update notes via Steam Community

HUD

Projectile Warnings

  • Fresh coat of paint

  • Warnings for close projectiles will now be longer than warnings for projectiles that are further away

  • Warnings are now only shown for projectiles less than 100 units away from the player

  • Warnings now animate on and off the HUD instead of instantly appearing and disappearing

Purchase Indicator

  • Fresh coat of paint

  • Now gets greyed out if you can't afford the purchase

  • Fully animated

Popups (Perk info popup at bottom of screen)

  • Fresh coat of paint

  • Duplicate popups now stack

  • Added new option for stacking behaviour:

  • All Duplicates - Stacks any duplicate popup, ignoring the queue (default)

  • Sequential Duplicates - Only stacks duplicate popups that come directly after each other

Misc

  • Replaced the Resource Credit Icon (this also means the Scanners Resource marker has changed to match the new icon)

  • Small change to the Special Delivery progress bar

Other Changes

  • New model for Woodpecker lasers to make them stand out more

  • Slightly decreased the chance of cold resources being ordered

  • Increased the maximum mouse and controller sensitivity

  • Added Logs for Quick Falling, Rail Ducking, and the Scanner

  • Small changes to some Logs

  • You can no longer talk to NPC's when their are warnings around the crosshair (Added option to revert to old behaviour)

  • Rich Presence now supports the Part-Time contract and will now display different information depending on the chosen contract

  • Fixed typos everywhere

  • Fixed a bug where you couldn't talk to NPC's

  • Fixed a bug where the active delivery customer could be hit with the slingshot when the delivery requirements aren't yet met

  • Fixed a bug where the Orders compass would flicker between two orders that are very similar distances away

  • Fixed a bug where a slingshot spark would be created but the pellet would go far beyond the perceived hit point

  • Fixed a bug where b-hop speed could be built up when your head is touching a ceiling

  • Fixes to the End Of Run screens reveal animation

  • Fixed a bug where you could briefly still see the HUD when pausing

  • Fixed a bug where the shaking of cold resources on the HUD was frame rate dependent

  • Fixed a bug where the End Of Run transparent background wouldn't cover the screen on certain resolutions

  • Leaderboard data retrieving and failure messages now match the design for downloading Ghost Data

  • You can now refresh the leaderboard

  • Replaced the global leaderboard icon

  • Performant water colour now matches colour of the normal water

  • Fixed z-fighting in the Ship Yard docks

  • Added stairs (and cleats!) to the Ship Yard docks to help you recover if you fall in the ocean (the cleats won't help you...)

  • Small changes to the world

Windows 64-bit Depot 2983131
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