HUD
Projectile Warnings
- Fresh coat of paint
- Warnings for close projectiles will now be longer than warnings for projectiles that are further away
- Warnings are now only shown for projectiles less than 100 units away from the player
- Warnings now animate on and off the HUD instead of instantly appearing and disappearing
Purchase Indicator
- Fresh coat of paint
- Now gets greyed out if you can't afford the purchase
- Fully animated
Popups (Perk info popup at bottom of screen)
- Fresh coat of paint
- Duplicate popups now stack
- Added new option for stacking behaviour:
- All Duplicates - Stacks any duplicate popup, ignoring the queue (default)
- Sequential Duplicates - Only stacks duplicate popups that come directly after each other
Misc
- Replaced the Resource Credit Icon (this also means the Scanners Resource marker has changed to match the new icon)
- Small change to the Special Delivery progress bar
Other Changes
- New model for Woodpecker lasers to make them stand out more
- Slightly decreased the chance of cold resources being ordered
- Increased the maximum mouse and controller sensitivity
- Added Logs for Quick Falling, Rail Ducking, and the Scanner
- Small changes to some Logs
- You can no longer talk to NPC's when their are warnings around the crosshair (Added option to revert to old behaviour)
- Rich Presence now supports the Part-Time contract and will now display different information depending on the chosen contract
- Fixed typos everywhere
- Fixed a bug where you couldn't talk to NPC's
- Fixed a bug where the active delivery customer could be hit with the slingshot when the delivery requirements aren't yet met
- Fixed a bug where the Orders compass would flicker between two orders that are very similar distances away
- Fixed a bug where a slingshot spark would be created but the pellet would go far beyond the perceived hit point
- Fixed a bug where b-hop speed could be built up when your head is touching a ceiling
- Fixes to the End Of Run screens reveal animation
- Fixed a bug where you could briefly still see the HUD when pausing
- Fixed a bug where the shaking of cold resources on the HUD was frame rate dependent
- Fixed a bug where the End Of Run transparent background wouldn't cover the screen on certain resolutions
- Leaderboard data retrieving and failure messages now match the design for downloading Ghost Data
- You can now refresh the leaderboard
- Replaced the global leaderboard icon
- Performant water colour now matches colour of the normal water
- Fixed z-fighting in the Ship Yard docks
- Added stairs (and cleats!) to the Ship Yard docks to help you recover if you fall in the ocean (the cleats won't help you...)
- Small changes to the world
Changed files in this update