Changelog:
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Added a new dungeon to the game.
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Added a complete new soundtrack to the game, composed by Nicole Marie T. (The title theme has stayed.)
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Updated the credits screen to reflect the new soundtrack.
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Adjusted the way that music is played in game, based on time of day and location.
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Dungeon music will no longer restart if it is already playing.
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Crates and barrels now drop 5 wood, down from 10.
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Crates and barrels now have a chance to drop food.
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Crates and barrels now have a chance to drop gold.
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Crates and barrels no longer drop weapons.
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Bats are no longer stuck in mines/dungeons.
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Bats can now be hit with arrows and bolts.
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Critical hits against bats now do damage.
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Bats now do more damage and flee in a chosen direction rather than bouncing away when hit.
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Bats no longer spawn based on time in dungeons, but have a set amount per room.
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Fixed a few minor pixel drawing errors.
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Ruin walls are now saved and destroyed properly upon load, preventing performance issues.
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Dressers now load with the proper scaling upon the x-axis (they wont be backwards anymore.)
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Ruined walls now update properly.
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Limited the amount of resources lost at death in easy mode.
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Fixed a bug that would cause massive framerate drops after entering a room with bridges.
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Corrected collision on the anvil.
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Breaking a brazier now destroys the light it provided.
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Adjusted depth on many things, such as blood spots, farmland, and skeleton bones.
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Adjusted the way that insects work, and turned up the amount of them.
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NPCs should no longer walk through ruined walls.
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Players or NPCs should be able to walk through doors if the door is closed on them.
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NPC dialogue should be unavailable if close to a door.
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Blood stains and skeleton bones can no longer block doors from being closed.
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Skeleton hands no longer lag behind while the skeleton moves.
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Fixed a bug where disabled zombies remain disabled after entering the portal on easy mode.
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Fixed the annoying zombie and enemy flickering between directions.
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Music/SFX levels now remain consistent through different rooms when adjusted in the options menu.
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Updated collision masks in all room. This is most noticeable around doors and ledges.
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F3 no longer changes the weather, but still takes screenshots.
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F2 no longer shows debugging info.
Thanks for playing!
Changed files in this update