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Changelog:


  • Added a new dungeon to the game.
  • Added a complete new soundtrack to the game, composed by Nicole Marie T. (The title theme has stayed.)
  • Updated the credits screen to reflect the new soundtrack.
  • Adjusted the way that music is played in game, based on time of day and location.
  • Dungeon music will no longer restart if it is already playing.
  • Crates and barrels now drop 5 wood, down from 10.
  • Crates and barrels now have a chance to drop food.
  • Crates and barrels now have a chance to drop gold.
  • Crates and barrels no longer drop weapons.
  • Bats are no longer stuck in mines/dungeons.
  • Bats can now be hit with arrows and bolts.
  • Critical hits against bats now do damage.
  • Bats now do more damage and flee in a chosen direction rather than bouncing away when hit.
  • Bats no longer spawn based on time in dungeons, but have a set amount per room.
  • Fixed a few minor pixel drawing errors.
  • Ruin walls are now saved and destroyed properly upon load, preventing performance issues.
  • Dressers now load with the proper scaling upon the x-axis (they wont be backwards anymore.)
  • Ruined walls now update properly.
  • Limited the amount of resources lost at death in easy mode.
  • Fixed a bug that would cause massive framerate drops after entering a room with bridges.
  • Corrected collision on the anvil.
  • Breaking a brazier now destroys the light it provided.
  • Adjusted depth on many things, such as blood spots, farmland, and skeleton bones.
  • Adjusted the way that insects work, and turned up the amount of them.
  • NPCs should no longer walk through ruined walls.
  • Players or NPCs should be able to walk through doors if the door is closed on them.
  • NPC dialogue should be unavailable if close to a door.
  • Blood stains and skeleton bones can no longer block doors from being closed.
  • Skeleton hands no longer lag behind while the skeleton moves.
  • Fixed a bug where disabled zombies remain disabled after entering the portal on easy mode.
  • Fixed the annoying zombie and enemy flickering between directions.
  • Music/SFX levels now remain consistent through different rooms when adjusted in the options menu.
  • Updated collision masks in all room. This is most noticeable around doors and ledges.
  • F3 no longer changes the weather, but still takes screenshots.
  • F2 no longer shows debugging info.


Thanks for playing!
Windows English Depot 2797641
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