Changelog:
- Added a new dungeon to the game.
- Added a complete new soundtrack to the game, composed by Nicole Marie T. (The title theme has stayed.)
- Updated the credits screen to reflect the new soundtrack.
- Adjusted the way that music is played in game, based on time of day and location.
- Dungeon music will no longer restart if it is already playing.
- Crates and barrels now drop 5 wood, down from 10.
- Crates and barrels now have a chance to drop food.
- Crates and barrels now have a chance to drop gold.
- Crates and barrels no longer drop weapons.
- Bats are no longer stuck in mines/dungeons.
- Bats can now be hit with arrows and bolts.
- Critical hits against bats now do damage.
- Bats now do more damage and flee in a chosen direction rather than bouncing away when hit.
- Bats no longer spawn based on time in dungeons, but have a set amount per room.
- Fixed a few minor pixel drawing errors.
- Ruin walls are now saved and destroyed properly upon load, preventing performance issues.
- Dressers now load with the proper scaling upon the x-axis (they wont be backwards anymore.)
- Ruined walls now update properly.
- Limited the amount of resources lost at death in easy mode.
- Fixed a bug that would cause massive framerate drops after entering a room with bridges.
- Corrected collision on the anvil.
- Breaking a brazier now destroys the light it provided.
- Adjusted depth on many things, such as blood spots, farmland, and skeleton bones.
- Adjusted the way that insects work, and turned up the amount of them.
- NPCs should no longer walk through ruined walls.
- Players or NPCs should be able to walk through doors if the door is closed on them.
- NPC dialogue should be unavailable if close to a door.
- Blood stains and skeleton bones can no longer block doors from being closed.
- Skeleton hands no longer lag behind while the skeleton moves.
- Fixed a bug where disabled zombies remain disabled after entering the portal on easy mode.
- Fixed the annoying zombie and enemy flickering between directions.
- Music/SFX levels now remain consistent through different rooms when adjusted in the options menu.
- Updated collision masks in all room. This is most noticeable around doors and ledges.
- F3 no longer changes the weather, but still takes screenshots.
- F2 no longer shows debugging info.
Thanks for playing!
Changed files in this update