Hey everyone!
This patch brings the functionality to override & extend content objects via the modding API and a bunch of bug fixes and other changes.
Modding API:
- Overriding existing content objects (see our modding guide to learn how: link)
- Disable achievements when mods are active
- Warning in Planet S Tools (the editor) when selecting models, sounds or texture files with an unsupported file extension
- Fixed bot getting stuck when using the "forbidUsageForBots" flag
General features:
- "Completed production cycles" in buildings, keeping track of how often it produced items, spaceships or power (starts with 0 in savegames prior to this version)
QoL:
- Each colony has a fixed, predefined name to avoid duplicate names when colonizing new planets (colonies can still be renamed and keep their names when being re-colonized)
- Ctrl + Left click to add or remove single spaceships to or from the current selection
Bug fixes:
- Fixed a pirate related spaceship desync
- Fixed a spaceship desync causing incorrect spaceship targeting
- Fixed a general desync caused by game ticks being skipped by clients if just the right amount of actions were done in one game tick (mostly commanding a lot of spaceships at once)
- Fixed "Empty" world type in new lobbies as client
- Fixed a UI related deadlock, causing a game crash
- Fixed savegames sorting being broken in the Load menu
- Fixed a bug causing research effects to stack, resulting in insanely high numbers (e.g. speed or shield range)
Performance:
~ Improved performance in several areas especially on lower end GPUs
Enjoy!
TeamJA
Changed files in this update