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Update notes via Steam Community

Hey everyone!

This patch brings the functionality to override & extend content objects via the modding API and a bunch of bug fixes and other changes.

Modding API:

  • Overriding existing content objects (see our modding guide to learn how: link)
  • Disable achievements when mods are active
  • Warning in Planet S Tools (the editor) when selecting models, sounds or texture files with an unsupported file extension
  • Fixed bot getting stuck when using the "forbidUsageForBots" flag

General features:

  • "Completed production cycles" in buildings, keeping track of how often it produced items, spaceships or power (starts with 0 in savegames prior to this version)

QoL:

  • Each colony has a fixed, predefined name to avoid duplicate names when colonizing new planets (colonies can still be renamed and keep their names when being re-colonized)
  • Ctrl + Left click to add or remove single spaceships to or from the current selection

Bug fixes:

  • Fixed a pirate related spaceship desync
  • Fixed a spaceship desync causing incorrect spaceship targeting
  • Fixed a general desync caused by game ticks being skipped by clients if just the right amount of actions were done in one game tick (mostly commanding a lot of spaceships at once)
  • Fixed "Empty" world type in new lobbies as client
  • Fixed a UI related deadlock, causing a game crash
  • Fixed savegames sorting being broken in the Load menu
  • Fixed a bug causing research effects to stack, resulting in insanely high numbers (e.g. speed or shield range)

Performance:

~ Improved performance in several areas especially on lower end GPUs

Enjoy!
TeamJA

Windows 64-bit Depot 1948431
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Linux 64-bit Depot 1948434
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