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Update notes via Steam Community

The Black Pool patch 1.1 delivers the top requested post-launch features from our Discord community, including a brand new element, multiplayer nametags, and player pings!

NEW ELEMENT: CHAOS

A new element has been discovered: Chaos. Adding 6 base abilities, 4 augments, 11 upgrades, and a new ring drop, the addition of Chaos brings the total number of unique abilities and augments in the game to 90!

NAMETAGS

Friends now have a nametag UI overlay to make them easier to locate. This can be disabled in Settings.

VISUAL PING ALERTS

Player ping functionality has been added to better coordinate attacks and quickly communicate with other players. Ping shares the Revive input binding.

ADDITIONAL FEATURES AND IMPROVEMENTS
  • Multiplayer: Added the option to password protect games when hosting.

  • Added a new photosensitive mode in Settings that reduces flashes and suppresses HDR bloom and lens flares.

  • Numerous audio improvements, balance adjustments, and additional sounds.

  • Added Ultra Performance scaler setting for those who value framerate above all else.

  • Multiplayer: Improved spawn agro to better account for player distances.

  • Various performance improvements.


BALANCE UPDATES
  • Light Blast: Reduced base charged damage from 600 to 500.

  • Vipers now have a more aggressive attack pattern, and targeting laser visuals and sounds have been updated to better communicate the surface to air missile attack.

  • Badder Bosses: Reduced torcher spawn rate, which aside from becoming overwhelming, could negatively impact performance.


BUG FIXES
  • Multiplayer: Removed 30 minute time limit on the Reconnect prompt, allowing sessions to be resumed at a later date. Note: Clients must use the Reconnect button in order to resume prior sessions. Hosting a new game or playing single player clears the ability to resume hosting or reconnect to the prior session.

  • Molten Pillars Boss: Dead player bodies are now pushed by the moving platforms, fixing issues where revived players could spawn underneath or inside a moving platform.

  • Rain of Fire: Fixed issue with the second and third fireballs applying extra damage.

  • Fire Clone: Fixed issue with the clone applying damage twice.

  • Incinerate: Fixed issue preventing redirecting Terra boulders.

  • Reworked Magnus Underlord pool exit animation that was glitching for client players.

  • Fixed issue preventing Entity statues from receiving continual ticks of damage from area spells.

Plus many more smaller tweaks and bug fixes.

1.1.0D HOTFIX
  • Fixed issue with Tangled Reach where it could reapply chaos global upgrades with each tick, resulting in insane chaos link damage. Also, updated Tangled Reach to not apply chaos to invulnerable enemies.

The majority of features introduced in this patch were suggested by players in The Black Pool Discord channel. If you would like to be part of the community and share your opinion on what should be developed next, join our Discord!

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