I've worked on the game some more, here's what is updated.
Bugfixes:
- Particle effects are now pre-loaded, so there should be no more frame drops when effects happen for the first time during gameplay.
Polishes:
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Changed the Tutorial cutscene with the Demon. I've moved him to a more obvious location, above the machine he breaks. I also added some spark effects to indicate this. This should make things more clear to players,
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Made machine malfunction smoke a little bit more obvious by making it lighter as particles fade out,
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Added more resolution presets, for higher resolutions and widescreen,
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Added drop package animation to the Boss in the Deliveries section of the game.
Experimental Xbox & PlayStation controller support:
I've added basic controller support, although the game is really designed to be played with a mouse. But for the sake of accessibility and giving players options I felt it was good to implement this regardless.
The menus should all work as well as movement, looking around and interactions.
Since I only have an old Xbox 360 controller here for testing, I've marked this feature as 'experimental' until I've gotten more feedback from players and testers.
Changed files in this update