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Update notes via Steam Community
Note: We are resetting the leaderboards for all classic missions, since the objectives have changed.

Enhancements

* #624: [SUGGESTION]: Workshop radial menu: Move all the stack-related chips into the stack menu
* #672: [FLOOR]: [CLASSIC]: Make the tile boundaries visible
* #701: [REQUEST]: Make ChipWit and Level Name easier to read on light colored levels
* #727: [SUGGESTION]: Inform user what damaged them
* #728: Better objectives for classic missions
* #731: Improve Flow Chips folder in radial menu so it doesn't look like wires
* Better camera handling for bomb and no signal


Bug Fixes

* #703: [AUDIO]: If a user mutes their game and then factory resets the muted audio semi-persists until game is relaunched
* #706: Disabled HUD buttons have different styles
* #707: [DR. DROOG]: Play button entry onto Dr. Droog Campaign can be spammed and issues multiple SFX presses
* #710: [CLASSIC]: Several Classic missions lack Your Best on Mission overlap
* #712: [BOMB]: Bombs persist onscreen, seemingly untouched, after being touched by the ChipWit Robot
* #719: [MOUSE]: Game tracks mouse movements and has SFX when it is active but isn't being played and the user is doing things in other programs over the top of it
* #729: Remove Radial menu options: {Look|Feel|Smell|Push|ThingEquals} Empty, Thing Equals Thing
* #730: [FLOW CHIP]: Thing Stack Is Equal To... Door incorrectly executes True branch
* #734: Bug: Pressing restart while stack is being pushed results in visual artifact
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