Note: We are resetting the leaderboards for all classic missions, since the objectives have changed.
Enhancements
- #624: [SUGGESTION]: Workshop radial menu: Move all the stack-related chips into the stack menu
- #672: [FLOOR]: [CLASSIC]: Make the tile boundaries visible
- #701: [REQUEST]: Make ChipWit and Level Name easier to read on light colored levels
- #727: [SUGGESTION]: Inform user what damaged them
- #728: Better objectives for classic missions
- #731: Improve Flow Chips folder in radial menu so it doesn't look like wires
- Better camera handling for bomb and no signal
Bug Fixes
- #703: [AUDIO]: If a user mutes their game and then factory resets the muted audio semi-persists until game is relaunched
- #706: Disabled HUD buttons have different styles
- #707: [DR. DROOG]: Play button entry onto Dr. Droog Campaign can be spammed and issues multiple SFX presses
- #710: [CLASSIC]: Several Classic missions lack Your Best on Mission overlap
- #712: [BOMB]: Bombs persist onscreen, seemingly untouched, after being touched by the ChipWit Robot
- #719: [MOUSE]: Game tracks mouse movements and has SFX when it is active but isn't being played and the user is doing things in other programs over the top of it
- #729: Remove Radial menu options: {Look|Feel|Smell|Push|ThingEquals} Empty, Thing Equals Thing
- #730: [FLOW CHIP]: Thing Stack Is Equal To... Door incorrectly executes True branch
- #734: Bug: Pressing restart while stack is being pushed results in visual artifact
Changed files in this update