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Update notes via Steam Community

Note: We are resetting the leaderboards for all classic missions, since the objectives have changed.

Enhancements

  • #624: [SUGGESTION]: Workshop radial menu: Move all the stack-related chips into the stack menu
  • #672: [FLOOR]: [CLASSIC]: Make the tile boundaries visible
  • #701: [REQUEST]: Make ChipWit and Level Name easier to read on light colored levels
  • #727: [SUGGESTION]: Inform user what damaged them
  • #728: Better objectives for classic missions
  • #731: Improve Flow Chips folder in radial menu so it doesn't look like wires
  • Better camera handling for bomb and no signal

Bug Fixes

  • #703: [AUDIO]: If a user mutes their game and then factory resets the muted audio semi-persists until game is relaunched
  • #706: Disabled HUD buttons have different styles
  • #707: [DR. DROOG]: Play button entry onto Dr. Droog Campaign can be spammed and issues multiple SFX presses
  • #710: [CLASSIC]: Several Classic missions lack Your Best on Mission overlap
  • #712: [BOMB]: Bombs persist onscreen, seemingly untouched, after being touched by the ChipWit Robot
  • #719: [MOUSE]: Game tracks mouse movements and has SFX when it is active but isn't being played and the user is doing things in other programs over the top of it
  • #729: Remove Radial menu options: {Look|Feel|Smell|Push|ThingEquals} Empty, Thing Equals Thing
  • #730: [FLOW CHIP]: Thing Stack Is Equal To... Door incorrectly executes True branch
  • #734: Bug: Pressing restart while stack is being pushed results in visual artifact
Windows Depot 2472881
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