New stuff:
- Minigames:
-
5v5 Blueprints gamemode - You know the rules
-
Battle Royale: pick up guns from the ground and kill others, last man standing wins
-
Trophy Steal: Random players get a Trophy, hold it for as long as possible, and kill others to take the Trophy from them
Other big stuff
-
New map: Port
-
New map: Warmup
-
Win animation when reaching 15 points in a game
-
Player animations no longer suck, as there are now animations for strafing, going backwards and smoothing.
-
Dropping weapons (G)
-
Steam Achievements
-
New Soundtrack (a remix of a song composed by my dad 15 years ago (yes, really))
-
Renamed to While Mom's Away
-
New sound effects: Take damage, Round about to start, Round begin, Glass breaking (rip glass-breaking.mp3 :( ), Ladder Jump, Error.
-
Item drops: Launch Container is given max 3 times per day after the game ends. You can't open them just yet.
-
Smaller changes:
-
Weapons now feel more natural due to gun sway when camera moves
-
Default music volume is now 5
-
Fixed lag right after intro has finished playing
-
Some weapons can't be thrown away, like the Trophy,
-
Tips in the beginning of a round specific to gamemodes
-
There's now a sound effect playing when the round is about to start, as well as when it starts
-
Dev options which includes No Menu Animations options are now locked behind a shortcut (I wont tell you it 🧌)
-
Hair dryer fire bug fixed
-
Updated death screen
-
Updated to development version of Godot 4.3
-
Pizza now shows correct pizza slices in certain cases
-
Updated ladder hitbox to better match visuals
-
Windows Icon fixed
-
Player interpolation adjusted, so players move a bit more fluidly
-
Cleaned up the project from old, unused files
-
Added two extra buttons for toaster (lol)
Changed files in this update