
New stuff:
- Minigames:
- 5v5 Blueprints gamemode - You know the rules
- Battle Royale: pick up guns from the ground and kill others, last man standing wins
- Trophy Steal: Random players get a Trophy, hold it for as long as possible, and kill others to take the Trophy from them
Other big stuff
- New map: Port
- New map: Warmup
- Win animation when reaching 15 points in a game
- Player animations no longer suck, as there are now animations for strafing, going backwards and smoothing.
- Dropping weapons (G)
- Steam Achievements
- New Soundtrack (a remix of a song composed by my dad 15 years ago (yes, really))
- Renamed to While Mom's Away
- New sound effects: Take damage, Round about to start, Round begin, Glass breaking (rip glass-breaking.mp3 :( ), Ladder Jump, Error.
- Item drops: Launch Container is given max 3 times per day after the game ends. You can't open them just yet.
Smaller changes:
- Weapons now feel more natural due to gun sway when camera moves
- Default music volume is now 5
- Fixed lag right after intro has finished playing
- Some weapons can't be thrown away, like the Trophy,
- Tips in the beginning of a round specific to gamemodes
- There's now a sound effect playing when the round is about to start, as well as when it starts
- Dev options which includes No Menu Animations options are now locked behind a shortcut (I wont tell you it 🧌)
- Hair dryer fire bug fixed
- Updated death screen
- Updated to development version of Godot 4.3
- Pizza now shows correct pizza slices in certain cases
- Updated ladder hitbox to better match visuals
- Windows Icon fixed
- Player interpolation adjusted, so players move a bit more fluidly
- Cleaned up the project from old, unused files
- Added two extra buttons for toaster (lol)
Changed files in this update