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Update notes via Steam Community
Avatar Mods Upgrade
  • Added support for Avatar “Events”. Modders can now link player actions that will activate/deactivate events.
  • Avatars can now be set up to shoot weblines from any point, and can now “grab” the webs in their hands.
  • Avatar mesh renderers can now be individually enabled/disabled to allow for multiple props to be added and switched.

Map Mods Upgrade
  • Objects can now be climbable.
  • Several destructible objects can now be added to a map mod: Destructible building, streetlights, statues, glass panels, billboards, and more.
  • Basic destructible script can be added to objects to destroy them when enough damage is done.

Enemy Avatar Mod Support
  • Enemy avatars can now be created in the SDK and used in game.
  • Once imported through the mod browser, the enemy can take on the attacks, stats, and movement of almost any enemy type. A single model can be made into a Robot, Ninja, Flying Blaster, and more.

Updated Modding SDK
  • Overhauled user interface.
  • Automatic folder creation and file movement for ease of use.
  • One file location for all built mods.
  • Modders no longer have to delete/move files when creating multiple mods in a row.

Engine Upgrade
  • Project Demigod has been upgraded to Unity version 2022.3.27, and converted to use the URP rendering pipeline.
  • This was necessary for future updates, including multiplayer.

Other
  • Hero Base has been updated.
  • Fog has been added to a number of levels.
  • Water Materials have been updated.
  • Glass Materials have been updated.

Windows Project META Content Depot 1646581
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