- Added support for Avatar “Events”. Modders can now link player actions that will activate/deactivate events.
- Avatars can now be set up to shoot weblines from any point, and can now “grab” the webs in their hands.
- Avatar mesh renderers can now be individually enabled/disabled to allow for multiple props to be added and switched.
Map Mods Upgrade
- Objects can now be climbable.
- Several destructible objects can now be added to a map mod: Destructible building, streetlights, statues, glass panels, billboards, and more.
- Basic destructible script can be added to objects to destroy them when enough damage is done.
Enemy Avatar Mod Support
- Enemy avatars can now be created in the SDK and used in game.
- Once imported through the mod browser, the enemy can take on the attacks, stats, and movement of almost any enemy type. A single model can be made into a Robot, Ninja, Flying Blaster, and more.
Updated Modding SDK
- Overhauled user interface.
- Automatic folder creation and file movement for ease of use.
- One file location for all built mods.
- Modders no longer have to delete/move files when creating multiple mods in a row.
Engine Upgrade
- Project Demigod has been upgraded to Unity version 2022.3.27, and converted to use the URP rendering pipeline.
- This was necessary for future updates, including multiplayer.
Other
- Hero Base has been updated.
- Fog has been added to a number of levels.
- Water Materials have been updated.
- Glass Materials have been updated.
Changed files in this update