Nearing Cyberpulse's two month anniversary, I have implemented a number of improvements and bugfixes from player feedback and critical reviews. I've also made a few tweaks to the visual balance to help gameplay read better when the action gets hectic!
Bugfixes
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Fixed a freeze if you triggered two tooltips at once.
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Game settings now appropriately save between sessions.
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Fixed certain option selectors populating duplicate choices.
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Mouse sensitivity options now work on all machines.
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Fixed uneven arrow spacing in the pause menu.
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Fixed an errant white pixel in the splash image.
QoL
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Slow time effect now has improved audio modulation!
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Keyboard is now re-assigned to player 1 if you unplug all controllers.
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Behind player circle option in versus now places circle twice as far back.
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5% less camera padding to reduce zoom frequency in co-op.
Visual Balancing
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Sector background circuit brightness reduced 10%.
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Firewall circuit brightness reduced 15%.
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Player circle flash and size gain on hit both reduced 5%.
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Player circle reticle brightness reduced 3%.
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Stationary photon brightness reduced 5%.
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Moving photon brightness reduced 5%.
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Byte trail brightness reduced 5%.
Thank you to everyone who has played Cyberpulse. Please leave a review if you have enjoyed the game!
Changed files in this update