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Update notes via Steam Community

Nearing Cyberpulse's two month anniversary, I have implemented a number of improvements and bugfixes from player feedback and critical reviews. I've also made a few tweaks to the visual balance to help gameplay read better when the action gets hectic!

Bugfixes

  • Fixed a freeze if you triggered two tooltips at once.

  • Game settings now appropriately save between sessions.

  • Fixed certain option selectors populating duplicate choices.

  • Mouse sensitivity options now work on all machines.

  • Fixed uneven arrow spacing in the pause menu.

  • Fixed an errant white pixel in the splash image.

QoL

  • Slow time effect now has improved audio modulation!

  • Keyboard is now re-assigned to player 1 if you unplug all controllers.

  • Behind player circle option in versus now places circle twice as far back.

  • 5% less camera padding to reduce zoom frequency in co-op.

Visual Balancing

  • Sector background circuit brightness reduced 10%.

  • Firewall circuit brightness reduced 15%.

  • Player circle flash and size gain on hit both reduced 5%.

  • Player circle reticle brightness reduced 3%.

  • Stationary photon brightness reduced 5%.

  • Moving photon brightness reduced 5%.

  • Byte trail brightness reduced 5%.

Thank you to everyone who has played Cyberpulse. Please leave a review if you have enjoyed the game!

macOS English Depot 1318821
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Windows English Depot 1318822
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Linux English Depot 1318823
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