Bugfixes
- Fixed a freeze if you triggered two tooltips at once.
- Game settings now appropriately save between sessions.
- Fixed certain option selectors populating duplicate choices.
- Mouse sensitivity options now work on all machines.
- Fixed uneven arrow spacing in the pause menu.
- Fixed an errant white pixel in the splash image.
QoL
- Slow time effect now has improved audio modulation!
- Keyboard is now re-assigned to player 1 if you unplug all controllers.
- Behind player circle option in versus now places circle twice as far back.
- 5% less camera padding to reduce zoom frequency in co-op.
Visual Balancing
- Sector background circuit brightness reduced 10%.
- Firewall circuit brightness reduced 15%.
- Player circle flash and size gain on hit both reduced 5%.
- Player circle reticle brightness reduced 3%.
- Stationary photon brightness reduced 5%.
- Moving photon brightness reduced 5%.
- Byte trail brightness reduced 5%.
Thank you to everyone who has played Cyberpulse. Please leave a review if you have enjoyed the game!
Changed files in this update