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Update notes via Steam Community

As of today, Flow Parkour is now officially released to macOS, windows, and Steam Deck... But even with this news Flow Parkour received an update...

New Level, 30

Level 30, rated with a difficulty of extreme, is one of the longest and most difficult levels of the game. Having 4 gates of which only one is unlocked, and has to be crossed without getting hit by a single turret, to unlock the next gate and so on until the final gate. The final gate unlocks the exit allowing you to complete the game Flow Parkour.

UI, VFX and SFX update

  • The UI in the new main menu has undergone some minor changes, such as the splash screen and the options menu.

  • Post - Processing (motion blur, bloom, reflections and things as such) have also been tinkered with to give more vibrant colors and a more realistic perception of things, similar to if it where to be recorded on an action camera.

  • And not but least, the field of view now increases the faster you go, and wind begins to gush at a certain speed increasing the faster you go.

Here lies everything no one else cares about...

  • Minor bug fixes with the UI in the main menu,

  • Bug fixed where you couldn't change your resolution,

  • Major bug fixes in endless mode,

  • New library and store images for the game have been added,

  • Placed a credit screen right after unity's splash screen...

Windows English Depot 2541591
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macOS English Depot 2541592
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