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Update notes via Steam Community

Hello everyone!

This week update is focused on the mage build as there's two new staves available.

I won't spoil their location, but each offers cool reasons to wield them. One imbues poison with every spell cast, so damaging enemies with a flame spell will also inflict poison. The other regenerates mana over time...

And that's not all! A new spell is available, which allows you to create portals just like in... well, Portal! Why would this ever be useful? I don't know. Maybe you want to escape a boss fight. Maybe you want to teleport the boss somewhere else? Well, you probably can, though it may cause unforseen consequences ːsteamhappyː

Anyway, there's been a couple of improvements and bug fixes. Here's the list:

  • Added option to return to title screen when Error UI shows up
  • Improved the Arena a bit here and there, fixed enemies that were misbehaving and also fixed some translation issues
  • Fixed an issue with the Bastard Sword typo, it was "Bastad Sword". Should be fixed
  • Black Knights now ignore player if he's wearing Black Knight armor
  • Fixed IKs on some weapons when sitting on bonfires, the player arm would be stretched
  • Fixed automatic parries after taking damage and holding the block input
  • Fixed particles not damaging player (introduced this bug on v1.3)
  • Fixed push force pushing enemies out of the map when reputation was in high values

Apart from this, there's work being done on the future expansion of the game, which will take players to the mysterious island of Veilglade Peninsula. Here's a couple of screenshots and videos showcasing some progress on future content. Enjoy :)

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