Update Log
Extended invincibility frames after colliding with enemies to 0.1 seconds.
Fixed a bug where traps did not trigger invincibility frames.
Reduced unlock requirements for all initial upgrades to 3 times, removing tier distinctions.
Added 18 new upgrades: Cleave, Dynamic Aim, Vital Strike, Endurance Training, Long Barrel, Wanderer, Burst Fire, Flak Cannon, Steady Shot, Safe Battery, Total Defense, Multiple Strike, Heavy Firepower, Mine Expert, Grenade Launcher, Grenade Expert, Mega Grenade, Support Blast.
Modified effects of 1 upgrade: Sacrifice.
Modified preconditions of 4 upgrades: Double-edged Sword, Reflex Escape, Intense Tracking, Vulnerable Body.
Recent Development Plan
Previews for the upcoming updates:
v0.4.5: To rework the difficulty system.
v0.5.0: A new progression system.
Each change will require extensive testing and feedback. Feel free to share your thoughts on the new versions, and I will promptly make necessary evaluations and adjustments.
Community
Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord
Changed files in this update