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Update notes via Steam Community
  • Added Offline mode (automatically launches the game in offline mode when trying to play solo with no internet connection)
  • Added screen_copy XenonCode function to Computer
  • Added MiniRouter component
  • Added button for "Fill with H2O" to fluid tanks in creative mode
  • Added output to GroundAnchor (state of vehicle actually anchored or not)
  • Added per-entity performance cost info in Admin Panel
  • Added /info command
  • Added the need to left click first to go into "Scan Mode" on the BlueprintTool and increased the scanning range to 100 meters
  • Added a built-in screenshot tool for uploading blueprints to Steam Workshop
  • Forced a title for publishing on Workshop
  • Sorted blueprints in workshop tab
  • Crafter now pulls fluids to fill its internal tanks even while not crafting (this allows easier pulling through junctions)
  • Improved blueprint saving ui to differentiate between creating a new one and updating an existing file
  • Improved server-side performance for Crafter (only refresh screen when something changed or clicked, don't update screen when in continuous mode)
  • Fixed clicked username values for screens
  • Fixed /list was not available for non-admins
  • Fixed block deletion with symmetry mode when painted
  • Fixed stars not visible through glass
  • Fixed RTG fins not well aligned
  • Removed default binding for tools with gamepad to fix an issue with some joysticks forcing the delete mode
  • Bugfix gravity issue with Docking system
  • Bugfix could not delete a Hinge/Pivot after having added a label on it
  • Bugfix OreScanner and TerrainScanner was scanning in opposite direction when upside down
  • Bugfix new renderer shadow glitch when moving fast
  • Bugfix XenonCode calling pop() on an empty array causing a server crash
  • Bugfix flickering sunglare
  • Bugfix Workshop publish title/description was not being set when closing and reopening the workshop window then publishing the blueprint

64-bit Depot 2941661
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