We are thrilled to reconnect with you and share the exciting progress we've made on our journey together. From the inception of our crowdfunding campaign to the latest updates, your unwavering support and belief in our vision have been instrumental in bringing PEAK.53 to life. Today, we want to reflect on the promises we made during our original crowdfunding campaign, provide an update on how we've delivered on those commitments, and highlight the additional features we've introduced beyond our initial promises.
This journey has been challenging yet incredibly rewarding. We've faced numerous obstacles, but the dedication and passion of our team, combined with your encouragement, have driven us to push the boundaries and continuously improve PEAK.53. We thank each and every one of you who has played PEAK.53, and we sincerely hope that our hard work is appreciated.
Crowdfunding Campaign Promises vs. Deliverables
Immersive Voice Overs
Promise: We committed to providing immersive voiceovers to enhance the gaming experience.
Delivered: We have successfully implemented immersive voiceovers, adding depth and realism to the game.
Classic 8v8 Matches with One Life Per Round
Promise: We promised classic 8v8 matches with the intense challenge of one life per round.
Delivered: This feature has been fully realized, offering thrilling and strategic gameplay that stays true to our vision.
Classic Suppression and Demolition Game Modes
Promise: We pledged to include classic suppression and demolition game modes.
Delivered: Both game modes are now integral parts of PEAK.53, providing diverse and engaging gameplay options.
Limited Loadout Experience
Promise: We aimed to offer a limited loadout experience, including one primary weapon, one secondary weapon, frag grenades, and one utility item.
Delivered: This feature has been successfully integrated, ensuring a balanced and tactical gameplay experience.
Simple UI Without Overcomplication of Design
Promise: We promised a straightforward and user-friendly interface without overcomplication.
Delivered: The UI has been designed to be simple and intuitive, allowing players to focus on the game without unnecessary distractions.
Lobby System
Promise: We committed to providing a lobby system for easy matchmaking.
Delivered: We initially delivered a robust lobby system and have since upgraded to a dedicated server system for enhanced performance and reliability.
Scoreboard Showing Kills and Deaths
Promise: We promised a scoreboard that tracks and displays kills and deaths.
Delivered: The scoreboard is now a feature in the game, providing players with essential performance metrics.
⚠️Additional Features Beyond Original Promises⚠️
We are proud to share that, beyond our initial promises, we have gone above and beyond to introduce several additional features to enhance your gaming experience. These developments came after our original commitments and represented our dedication to continually improving PEAK.53
Victory Dance System
Players can now perform victory dances over eliminated opponents, adding a fun and expressive element to the game.
Knife Stealth System
A stealth system has been introduced, allowing players to execute quiet knife attacks for strategic takedowns.
Prone System
Players can now go prone to sneak low and move stealthily, adding a new layer of tactical gameplay.
Ladder Climbing System
We've implemented a ladder climbing system, enabling players to reach new heights and explore different vantage points.
Weapon and Drop System
Players can pick up weapons from fallen enemies, providing more dynamic and opportunistic gameplay.
Leaderboard System
A comprehensive leaderboard system tracks player performance and rankings over time.
Ranking System
Our ranking system offers players a sense of progression and achievement through ranked gameplay.
Respawn and Warmup System
Before matches start, players can engage in a respawn and warmup period to prepare for the game.
Player Voting System
Players can now vote to kick disruptive players from a lobby, ensuring a fair and enjoyable gaming environment.
Map Voting System
A map voting system allows players to choose which map the server will play next.
Outfit System
Players can customize their look with an outfit system, allowing for personalized in-game appearances.
Steam Store
We've launched a Steam store where players can purchase new items to enhance their gaming experience.
In-Game Chat System
An in-game chat system enables players to communicate via text while on the server.
Voice Chat System
A voice chat system allows players to use microphones to communicate in real-time during gameplay.
Breach Wall Mechanic
Players can now breach walls, creating new pathways and strategic opportunities in the game.
Compass and Marker System
A compass and marker system helps players find objectives on each map, improving navigation and strategy.
Dynamic Grenade System
We've added a dynamic grenade system that reacts to players' locations within certain areas of the map.
Increased Player Lobbies
We've expanded player lobbies to accommodate 32 players, doubling our original promise of 16.
Additional SOCOM Maps
Instead of the promised 3 SOCOM maps, we have delivered 10 maps over the past two years.
Flashlight and Night Vision System
We've introduced a flashlight and night vision system, adding a new dimension to night-time gameplay.
Moving Forward
As we reflect on our journey, we are proud of the progress we've made and grateful for the unwavering support of our community. Each feature we promised has been carefully crafted and delivered to meet the high standards we set out to achieve. Moreover, the additional features we have introduced represent our commitment to going above and beyond to enhance your gaming experience.
We remain dedicated to listening to your feedback, continuously improving the game, and pushing the boundaries of what PEAK.53 can become. Thank you for being an integral part of our journey. We look forward to continuing this adventure with you and reaching even greater heights together.
Thanks again,
4️⃣
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