improvements and bug fixes:
refactored the code for saving the players character information ( location, health etc )
fixed the bug where if you falling velocity was high enough, you wouldn't take any fall damage.
increased the max amount of fall damage you can take from 40% to 85%
continued to optimise shader count and memory usage by replacing main materials with material instances
moved the objective text from the side of the screen to the top middle so the player is more likely to notice it
fixed the bug where the pause menu wouldn't behave correctly if you used one of the 3 methods of closing it, and then used a different one ( for example, you pressed continue, reopened the pause menu, and then closed it with right mouse click. )
separated the options menu from the main menu and the pause menu, and now they both share a single options menu. this will mainly just make things less confusing for me as the developer, but for you as a player, it will make the options menu truly consistent, and will prevent many future bugs and issues.
added a lot more trees to the landscape of the first level. ( please test performance with this change. its definitely going to be slower in most areas of that level, but i need to make sure its not too much slower )
Changed files in this update