[Experience Optimization]
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Shot farther! Increased the initial range of the Flying Sickle.
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Added "Can't kill bosses in seconds" to the description of the Bolt Gun Installation Amplifier Plugin.
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Increased relic recovery value
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Added "Active Evacuation" function in battle.
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Increased the amount of "Technology Points" obtained from Data Centers.
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Reduced requirements for certain achievements.
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Improved the effect of "Props Effect Enhancement".
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Added a switch to pause the game in the background.
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Added switch for damage display
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Added a switch to automatically eject from the Warehouse after upgrading.
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Increased the initial bullet size for machine guns and catapults.
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Adjusted the color of the countdown text.
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Optimized the display area of the timeline ending screen.
[bug fix]
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Fixed some issues that could cause crashes and improved game stability.
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Fixed a bug where the multilanguage follow system switching did not work.
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Fixed an issue with overlapping joystick buttons.
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Fixed the issue where the number of technology points in the research center was different from the number of technology points in the base.
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Fixed Data Center "Timekeeper" achievement not being achieved.
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Fixed the issue where the Data Center "Supply Recovery" achievement could not be completed.
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Fixed Weapon Upgrade preview values decreasing.
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Fixed the issue where the support pod props effect time counts indefinitely.
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Fixed an issue where the "Life Recovery" plugin's percentage of blood absorption does not work.
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Fixed a bug in the display of the legacy "Linkage Core".
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Fixed "Eliminate Leader" mission judgment issue in multi-boss scenarios.
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Fixed R&D Center "Emergency Protection" triggering too early.
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Fixed the issue of missing rewards when the build level is interrupted.
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Fixed an issue where "Technology Points" were missed when all data center items were collected.
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Fixed an issue where counterattack damage was not triggered.
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Changed files in this update