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Kristala update for 16 July 2024

Patch Notes for Kristala Version 0.1.2

Share · View all patches · Build 15054365 · Last edited 16 July 2024 – 22:06:04 UTC by Wendy

Patchnotes via Steam Community

Patch Notes for Kristala Version 0.1.2

The following patch notes detail all the features, highlights, and bug fixes included in Kristala Version 0.1.2. With this significant update, Episode 1 of Kristala's Early Access release is now 95% complete.

Features & Highlights
  • Addition of the Capital City of Nisar (accessible through the main questline). If you have already completed the level, you may visit Nisar by picking up a key from the final Ellarial Font, allowing you to travel back to the starting Font and bypass the locked gate at the start of the level.
  • You can now upgrade your weapons by visiting Brutus the Blacksmith.
  • A third boss fight has been added to the game, accessible from the city of Nisar.
  • Various NPCs and Questlines have been added, including Prada Lun, Levida, and Grinning Grimaldi.
  • Addition of a Greatsword Weapon type (plus two new classes). If you have already completed the level, you can find the Greatsword as a pickup near the final Ellarial Font.
  • Dynamic Difficulty mode added to the game. Begin a New Game to start your journey in a dynamic difficulty, or toggle the dynamic difficulty on/off within the game's Settings.
  • An option to hide the HUD has been added to the Settings menu.
  • Various minor adjustments to combat have been pushed to make the overall combat experience even more interesting and fun.
  • Many improvements have been made to navigation within the Menu system.
  • The Spell Tree’s overall presentation has been improved (prices of Spells now added and clearer focus to the UI).
  • The Drain life spell can now be used until you run out of Mana.
Bug Fixes
  • Menu Systems:

    • Bugs related to binding new controls are now fixed.
    • Bugs that caused Menus to "freeze" are no fixed.
  • Spells:

  • The Roar spell's perk no longer plays its related sound before the spell is actually cast (it was previously spawning alongside the spell itself being cast).

  • The Invigorate spell's perk now also works as it should, healing an instant amount of Health before continuously healing the caster.

  • NPCs:

  • NPCs that don't have an active dialogue cannot be interacted with and now use the correct idle animation(s).

  • Some dialogues were automatically progressing after a few seconds, resulting in some voice lines being cut short. They are now correctly timed.

  • Distance dialogues now won’t play twice if you move back and forth without completing them.

  • Single-distance dialogues won't play again if you reload the map (either by dying or by loading a game).

  • NPCs will no longer spawn appearing to float or seem as if they're buried in the ground.

  • Enemies now no longer fail to rotate towards you during combat.

  • Miscellaneous:

  • All boss music now correctly stops after you die.

  • An issue causing characters (both the player and the enemies) to fall through the terrain has now been fixed in the vast majority of cases.

Known Bugs for Kristala Version 0.1.2

The following is a list of known bugs and issues we're actively working on addressing in Kristala Version 0.1.2. Updates on these issues will be detailed in future patch notes.

  • The NPCs' quests will not work properly if you've already progressed further than their area.
  • Some dialogues automatically progress after a few seconds, resulting in some voice lines being cut short.
  • After receiving a takedown, enemies will not take damage and will temporarily behave abnormally.
  • The character is experiencing a load-delay in the Character Creation menu, resulting in some invisible areas showing before they load in.
  • The character jumps when closing a tutorial.

We appreciate all the continued feedback and bug reports you've been submitting and welcome additional reporting and quality-of-life suggestions as we continue to refine and optimize the game.

We also welcome your honest, constructive feedback in official reviews here on Steam. Thank you for your continued support.

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