Gameplay
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Fixed a hit registration issue when shooting players while shields were present on the map - we believe this was the recently introduced issue affecting hit registration in situations where there wasn’t any visible lag.
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Fixed a bug where shields could linger if players disconnected mid-round.
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Fixed a bug where the Charge’s shield hitbox was offset from Tiny.
Interface and HUD
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Added new icons for the following upgrade cards: Blood Pact, Mark for Delete.
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The progress bar shown when inside a pickup now has an icon that matches the pickup type.
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Added a description for the overtime announcement, explaining that there will be continuous ticking damage.
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Fixed an issue where announcements would get stuck and be shown indefinitely.
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Updated Brazilian Portuguese, Japanese, Korean, Latin American Spanish, Spanish from Spain translations.
Visual changes
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Tiny’s grow and shrink visual effects now last longer so that the size change ability is better communicated.
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Tweaked the visual effects of the Grenade Launcher grenades when the artifact “Floor is Lava” is active.
Changed files in this update