Gameplay
- Fixed a hit registration issue when shooting players while shields were present on the map - we believe this was the recently introduced issue affecting hit registration in situations where there wasn’t any visible lag.
- Fixed a bug where shields could linger if players disconnected mid-round.
- Fixed a bug where the Charge’s shield hitbox was offset from Tiny.
Interface and HUD
- Added new icons for the following upgrade cards: Blood Pact, Mark for Delete.
- The progress bar shown when inside a pickup now has an icon that matches the pickup type.
- Added a description for the overtime announcement, explaining that there will be continuous ticking damage.
- Fixed an issue where announcements would get stuck and be shown indefinitely.
- Updated Brazilian Portuguese, Japanese, Korean, Latin American Spanish, Spanish from Spain translations.
Visual changes
- Tiny’s grow and shrink visual effects now last longer so that the size change ability is better communicated.
- Tweaked the visual effects of the Grenade Launcher grenades when the artifact “Floor is Lava” is active.
Changed files in this update