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Hey Vikings, we’re back again with another patch, fixing some pesky bugs & making some more improvements.

We’re going to sound like a broken record at this point, but truly thank you for all of the support and feedback given - please do keep it coming.

As an aside, you’ll notice we’ve a new pinned post in the forums called “Screenshot Saturday” - we post community screenshots on our Twitter (X) account every weekend and would love to see your submissions!
And as always, if you haven't already please do leave a review 🙏


Optimal Optimizations:
  • Boats, Boat Maker and Kennel are now visible in settlement menu
  • Cart optimizations
  • Revamped some interactions networking to allow for more concurrent interactions
  • Winter invasions now scale further past the initial cap of 40 villagers
  • Buffed all higher tier weapons and shields
  • Villager dialogue boxes are no longer displayed for far away villagers
  • Added an armour rack to Metalworker and Leatherworker addons
  • Weapons and Shields durability and damage balancing


Bug stomping:
  • Fixed cold iron not being removable from anvil
  • Fixed potential crash on clients when the host disconnects
  • Fixed pelt storage at Hunter's House
  • Carts no longer explode in shallow water
  • Fixed Unexplored Cave not showing on clients
  • Fixed a "Saving Failed" bug caused by literal bugs (Cave Crawlers)
  • Fixed AI warriors reordering the patrol points when starting their shifts
  • Fixed Smolkrs being able to destroy resources from carts and sleds from a distance
  • Fixed instances of villagers getting stuck when trying to travel large distances, far away from the player



Thanks!
Windows Depot 1898301
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