Hi everyone,
Just a small patch that fixes a few bugs + patch ups to a bunch of towers + defenders.
BUG FIXES
The Mrithus bossfight can now be completed properly
Missile Launcher Level 4 bullets no longer stun the enemy for 1 second.
IMPROVEMENTS
A lot of towers, defenders, and enemies have more sounds.
BALANCING
MRITHUS BOSS FIGHT
Void Obelisks can no longer be affected by Symmetria Crystal
(Developer's notes: This is to prevent the infamous Symmetria Crystal cheese where the player would take off 15% of a Void Obelisk's HP bar by using the tower.)
OVERLORD BOSS FIGHT
Underlord's speed overclock now takes priority over slows
(Developer's notes: Slows are a bit too broken at dealing with Underlords, so this should hopefully make other strategies be considered.)
TOWERS
Symmetria Crystal ->
Energy cost increased from 2/4/6/8 to 8 flat
Fire rate decreased from 1.16 to 1.12
(Developer's notes: Once again, Symmetria Crystal's OP effect of causing a 15% stat loss should have significant drawbacks. This nerf is to bring it more in place.)
Hot Shot ->
Burn points p/hit reduced from 6/12/17/25 to 6 flat
(Developer's notes: Making it harder to max stack burn with just 1-2 of these towers.)
Hydra Cannon ->
Damage p/hit increased from 82/152/209/268 to 87/157/214/273
(Developer's notes: Hydra Cannon has been really... underwhelmingly lately. While we don't want to overbuff it due to it being very strong late game, we're going to give it some extra damage that should hopefully make its DPS more enticing.)
Sludge Cannon ->
Missile damage adjusted from 56/87/113/156 to 70/90/110/130
Sludge puddle damage p/second adjusted from 15/30/45/65 to 25/35/45/55
Energy cost reduced from 2/4/6/8 to 2/3/4/5
(Developer's notes: Sludge cannon, especially in the higher levels is a bit too broken, as it can provide both damage + crowd control at the same time, all for a very cheap price. At the same time, the early levels of Sludge Cannon are very weak currently, and players aren't really using them. These adjustments should hopefully put the tower in a better state.)
DEFENDERS
Executioner ->
Speed increased from 0.3 to 0.4
(Developer's notes: We're seeing the Executioner get mowed down by ranged enemies before it has a change to engage in combat. This speed bump should hopefully allow it to mitigate this.)
Empyrean ->
Burn points on hit reduced from 42 to 36
Attack damage reduced from 44 to 40
Explosion radius reduced from 5 to 4
Health reduced from 195 to 190
(Developer's notes: Across the board, the Empyrean is a bit too strong, especially given its relatively low energy cost and cooldown. This nerf should hopefully bring it more into place, and make it less "a master of all stats")
Restorer ->
Health increased from 245 to 250
(Developer's notes: Restorer is slightly weak right now, but we're not really too keen on buffing it excessively. Going to give it a slight HP bump.)
Mage ->
Health increased from 65 to 70
(Developer's notes: Similarly here with the Mage, we're really seeing it struggle against enemies in combat. Even though it should be protected, we're going to give the defender a fighting chance against enemies in melee range.)
Paladin ->
Health increased from 435 to 460
(Developer's notes: After the previous set of changes, the Paladin hasn't really seen much use, being overshadowed completely by the Empyrean. This HP buff should hopefully make it a viable alternative.)
Thanks for playing Cubelander :)
Changed files in this update