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Update notes via Steam Community

A gigantic update to Celtreos!

Weapon Proficiency (EXP) System!

You can now improve weapons as you play!  Each time you start a new game though, EXP resets to zero.

Every class of weapon has its own EXP value that accumulates over time.  It does not matter which Series you use: all weapons of the same class will continue to build up EXP for the weapon slot they are in (each weapon array has exactly one weapon of each class).  For example, if you started improving Seeker in one stage and switched to a Series that contained Phaser in another stage, both of these will improve the same weapon slot.

Weapon slots have tiers. indicated by a bar underneath the new XP display in-game.  Each time you gain a new tier, you receive the associated bonus or weapon update.  Although some effects can apply to several weapon slots, others are entirely unique; keep improving your weapons to see what they can do!

Tiers can only change at the start of a new stage (when bonuses are awarded), even though EXP accumulates continuously during gameplay.  The EXP scale is also not linear; for example, it is much harder to go from Tier 3 to Tier 4 than it is to go from Tier 1 to Tier 2.

See the help function in-game to learn all about weapon classes, tier bonuses and more.

New Achievements

Several new Achievements have been added to the game, related to the weapon proficiency system.

Updated Music

The “Evacuation” and “Mystery” songs have been refined further.

Celtreos Content Depot 1065901
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